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Mesh.LockAttributeBufferArray(LockFlags) Method (Microsoft.DirectX.Direct3D)

Locks an attribute buffer and obtains its memory.

Definition

Visual Basic Public Function LockAttributeBufferArray( _
    ByVal flags As LockFlags _
) As Integer()
C# public int[] LockAttributeBufferArray(
    LockFlags flags
);
C++ public:
array<int>^ LockAttributeBufferArray(
    LockFlags flags
);
JScript public function LockAttributeBufferArray(
    flags : LockFlags
) : int[];

Parameters

flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags that describe the type of lock to perform. For this method, the valid flags are Discard, NoDirtyUpdate, NoSystemLock, and ReadOnly.

Return Value

System.Int32[]
Returns an array that contains Int32Leave Site values, one for each face in the mesh, that specify the attribute ID of each face.

Remarks

If Mesh.Optimize is called, the mesh attribute buffer contains an attribute table.

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also