Mesh.OptimizeInPlace Method ()
Controls the reordering of mesh faces and vertices to optimize performance.
Overload List
Remarks
**Note: **This method fails if the mesh is sharing its vertex buffer with another mesh, unless the MeshFlags.OptimizeIgnoreVerts flag is set in the param_MeshFlags_flags parameter.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Attribute sort (OptimizeAttrSort) is not supported as an optimization technique.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
See Also