Mesh.TessellateNPatches(Mesh,Int32[],Single,Boolean) Method (Microsoft.DirectX.Direct3D)
Tessellates the given mesh using the N-patch tessellation scheme.
Definition
Visual Basic Public Shared Function TessellateNPatches( _
ByVal mesh As Mesh, _
ByVal adjacencyIn() As Integer, _
ByVal numSegs As Single, _
ByVal quadraticInterpNormals As Boolean _
) As MeshC# public static Mesh TessellateNPatches(
Mesh mesh,
int[] adjacencyIn,
float numSegs,
bool quadraticInterpNormals
);C++ public:
static Mesh^ TessellateNPatches(
Mesh^ mesh,
array<int>^ adjacencyIn,
float numSegs,
bool quadraticInterpNormals
);JScript public static function TessellateNPatches(
mesh : Mesh,
adjacencyIn : int[],
numSegs : float,
quadraticInterpNormals : boolean
) : Mesh;
Parameters
mesh Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the mesh to tessellate.adjacencyIn System.Int32[]
Array of three Int32 values per face that specify the three neighbors for each face in the source mesh.numSegs System.Single
Number of segments per edge to tessellate.quadraticInterpNormals System.Boolean
Set to true if quadratic interpolation for normals is used. Set to false if linear interpolation is used.
Return Value
Microsoft.DirectX.Direct3D.Mesh
A Mesh object that represents the returned tessellated mesh.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
Microsoft Direct3D could not allocate sufficient memory to complete the call.