Mesh.Validate(GraphicsStream,String) Method (Microsoft.DirectX.Direct3D)
Validates a mesh.
Definition
Visual Basic Public Sub Validate( _
ByVal adjacency As GraphicsStream, _
ByRef errorsAndWarnings As String _
)C# public void Validate(
GraphicsStream adjacency,
out string errorsAndWarnings
);C++ public:
void Validate(
GraphicsStream^ adjacency,
[Out] String^% errorsAndWarnings
);JScript public function Validate(
adjacency : GraphicsStream,
errorsAndWarnings : String
);
Parameters
adjacency Microsoft.DirectX.GraphicsStream
A GraphicsStream containing three Int32 values per face that specify the three neighbors for each face in the mesh to be tested.errorsAndWarnings System.String
Returns a buffer that contains a string of errors and warnings, which explain the problems found in the mesh.
Remarks
This method validates the mesh by checking for invalid indices. Error information is available in the debug output.
Exceptions
The mesh is invalid.
The method call is invalid. For example, a method's parameter might contain an invalid value.
Microsoft Direct3D could not allocate sufficient memory to complete the call.