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Mesh.Validate(GraphicsStream,String) Method (Microsoft.DirectX.Direct3D)

Validates a mesh.

Definition

Visual Basic Public Sub Validate( _
    ByVal adjacency As GraphicsStream, _
    ByRef errorsAndWarnings As String _
)
C# public void Validate(
    GraphicsStream adjacency,
    out string errorsAndWarnings
);
C++ public:
void Validate(
    GraphicsStreamadjacency,
    [Out] StringLeave Site^% errorsAndWarnings
);
JScript public function Validate(
    adjacency : GraphicsStream,
    errorsAndWarnings : String
);

Parameters

adjacency Microsoft.DirectX.GraphicsStream
A GraphicsStream containing three Int32Leave Site values per face that specify the three neighbors for each face in the mesh to be tested.
errorsAndWarnings System.String
Returns a buffer that contains a string of errors and warnings, which explain the problems found in the mesh.

Remarks

This method validates the mesh by checking for invalid indices. Error information is available in the debug output.

Exceptions

InvalidMeshException

The mesh is invalid.

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.