Frame Class (Microsoft.DirectX.Direct3D)
Encapsulates a transform frame in a transformation frame hierarchy.
Definition
Visual Basic MustInherit Public Class Frame
Inherits ObjectC# public abstract class Frame : Object C++ public ref class Frame abstract : Object JScript public abstract class Frame extends Object
Members Table
The following table lists the members exposed by the object.
Methods
Method Description AppendChild Adds a child frame to a frame. CalculateBoundingSphere Computes the bounding sphere of all meshes in the frame hierarchy. Destroy Destroys the subtree of frames under the root, including the root. Finalize Allows the Frame object to free resources before it is destroyed by the garbage collector. Find Finds the child frame of a root frame. Frame Initializes a new instance of the Frame class. GetNumberNamedMatrices Retrieves the number of frames in a subtree that have non-null names. RegisterNamedMatrices Given a frame hierarchy, registers all named matrices in the animation mixer. Properties
Property Description FrameFirstChild Retrieves the first child of the frame. FrameSibling Retrieves the first sibling of the current frame in the hierarchy. MeshContainer Retrieves or sets a MeshContainer object in a transformation frame hierarchy. Name Retrieves or sets the name of a frame. TransformationMatrix Retrieves or sets the transformation Matrix of a frame.
Inheritance Hierarchy
Frame
Class Information
Namespace Microsoft.DirectX.Direct3D Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll) Strong Name Microsoft.DirectX.Direct3DX, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492