Device.SetPixelShaderConstantSingle(Int32,GraphicsStream,Int32) Method (Microsoft.DirectX.Direct3D)
Sets floating-point shader constants.
Definition
Visual Basic Public Sub SetPixelShaderConstantSingle( _
ByVal startRegister As Integer, _
ByVal constantData As GraphicsStream, _
ByVal numberRegisters As Integer _
)C# public void SetPixelShaderConstantSingle(
int startRegister,
GraphicsStream constantData,
int numberRegisters
);C++ public:
void SetPixelShaderConstantSingle(
int startRegister,
GraphicsStream^ constantData,
int numberRegisters
);JScript public function SetPixelShaderConstantSingle(
startRegister : int,
constantData : GraphicsStream,
numberRegisters : int
);
Parameters
startRegister System.Int32
Register number that will contain the first constant value.constantData Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the shader constants to set.numberRegisters System.Int32
Number of constants contained within constantData.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
See Also