Device.SetStreamSource Method ()
How Do I...?
- Generate a Scene
Binds a vertex buffer to a device data stream.
Overload List
public void SetStreamSource(int, VertexBuffer, int); public void SetStreamSource(int, VertexBuffer, int, int);
Remarks
When a flexible vertex format vertex shader is used, the stride of the vertex stream must match the vertex size, computed from the flexible vertex format (FVF). When a declaration is used, the stride should be greater than or equal to the stream size computed from the declaration.
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
How Do I...?
Generate a Scene
This example shows how to begin scene generation and draw primitives.
The SetStreamSource method binds a vertex buffer to a device data stream to create an association between the vertex data and one of several data stream ports that feed the primitive processing functions. The parameters for this method are the number of the data stream, the name of the VertexBuffer object, and the stream vertex stride.
In the following C# code example, it is assumed that the device is the rendering Device, and vBuffer is a vertex buffer filled with CustomVertex.PositionNormal data.
[C#] device.BeginScene(); device.SetStreamSource(0, vBuffer, 0); device.VertexFormat = CustomVertex.PositionNormal.Format; device.DrawPrimitives(PrimitiveType.TriangleList, 0, 1); device.EndScene();
See Also