CubeTexture.LockRectangle(Type,CubeMapFace,Int32,LockFlags,Int32[]) Method (Microsoft.DirectX.Direct3D)
Locks a rectangle on a cube texture resource.
Definition
Visual Basic Public Function LockRectangle( _
ByVal typeLock As Type, _
ByVal faceType As CubeMapFace, _
ByVal level As Integer, _
ByVal flags As LockFlags, _
ByVal ranks() As Integer _
) As ArrayC# public Array LockRectangle(
Type typeLock,
CubeMapFace faceType,
int level,
LockFlags flags,
int[] ranks
);C++ public:
Array^ LockRectangle(
Type^ typeLock,
CubeMapFace faceType,
int level,
LockFlags flags,
array<int>^ ranks
);JScript public function LockRectangle(
typeLock : Type,
faceType : CubeMapFace,
level : int,
flags : LockFlags,
ranks : int[]
) : Array;
Parameters
typeLock System.Type
A Type object that indicates the type of array data to return. This can be a value type or any type that contains only value types.faceType Microsoft.DirectX.Direct3D.CubeMapFace
Member of the CubeMapFace enumerated type that identifies a cube map face.level System.Int32
Level of a cube texture.flags Microsoft.DirectX.Direct3D.LockFlags
Zero or more LockFlags enumerated values that describe the type of lock to perform.ranks System.Int32[]
Array of 1 to 3 Int32 values that indicate the dimensions of the returning Array.
Return Value
System.Array
An Array that represents the locked rectangle.
Remarks
For performance reasons, dirty regions are recorded only for level 0 of a texture. Dirty regions are automatically recorded when CubeTexture.LockRectangle is called without NoDirtyUpdate or ReadOnly. For more information, see Device.UpdateTexture.
Cube textures created with Default are not lockable. Cube textures created in video memory are lockable when created with Usage.Dynamic. For more information about usages, see Dynamic.
The only lockable format for a depth stencil texture is Format.D16Lockable.
See Also