UnsafeNativeMethods.Vector3.Transform(Vector4,Vector3,Matrix) Method (Microsoft.DirectX)
Transforms a 3-D vector or an array of 3-D vectors by a given matrix.
Note: For programming in Microsoft Visual Basic .NET or Microsoft JScript .NET, use the equivalent method in the Microsoft.DirectX structures.
Definition
Visual Basic Public Shared Function Transform( _
ByVal pOut As Vector4, _
ByVal pSource As Vector3, _
ByVal pSourceMatrix As Matrix _
) As Vector4C# public static Vector4 Transform(
Vector4 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);C++ public:
static Vector4 Transform(
Vector4 pOut,
Vector3 pSource,
Matrix pSourceMatrix
);JScript public static function Transform(
pOut : Vector4,
pSource : Vector3,
pSourceMatrix : Matrix
) : Vector4;
Parameters
pOut Microsoft.DirectX.Vector4
A Vector4 structure that is the result of the method.pSource Microsoft.DirectX.Vector3
Source Vector3 structure.pSourceMatrix Microsoft.DirectX.Matrix
Source Matrix structure.
Return Value
Microsoft.DirectX.Vector4
A Vector4 structure that is the result of the method.
Remarks
This method transforms the pSource vector (x, y, z, 1) by the matrix pSourceMatrix.
The return value for this method is the same value returned in the pOut parameter. This allows you to use the Transform method as a parameter for another method.
See Also