UnsafeNativeMethods.Vector2.TransformCoordinate(Vector2,Vector2,Matrix) Method (Microsoft.DirectX)
Transforms a 2-D vector or an array of 2-D vectors by a given matrix, projecting the result back into w = 1.
Note: For programming in Microsoft Visual Basic .NET or Microsoft JScript .NET, use the equivalent method in the Microsoft.DirectX structures.
Definition
Visual Basic Public Shared Function TransformCoordinate( _
ByVal pOut As Vector2, _
ByVal pSource As Vector2, _
ByVal pSourceMatrix As Matrix _
) As Vector2C# public static Vector2 TransformCoordinate(
Vector2 pOut,
Vector2 pSource,
Matrix pSourceMatrix
);C++ public:
static Vector2 TransformCoordinate(
Vector2 pOut,
Vector2 pSource,
Matrix pSourceMatrix
);JScript public static function TransformCoordinate(
pOut : Vector2,
pSource : Vector2,
pSourceMatrix : Matrix
) : Vector2;
Parameters
pOut Microsoft.DirectX.Vector2
A Vector2 structure that represents the results of the method.pSource Microsoft.DirectX.Vector2
Source Vector2 structure.pSourceMatrix Microsoft.DirectX.Matrix
Source Matrix structure.
Return Value
Microsoft.DirectX.Vector2
A Vector2 structure that represents the results of the method.
Remarks
This method transforms the source vector, pOut (x, y, 0, 1), by the matrix pSourceMatrix, projecting the result back into w = 1.
The return value for this method is the same value returned in the pOut parameter. This allows you to use the TransformCoordinate method as a parameter for another method.
See Also