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UnsafeNativeMethods.Quaternion.ToAxisAngle(Quaternion,Vector3,Single) Method (Microsoft.DirectX)

Computes a quaternion's axis and angle of rotation.

Note: For programming in Microsoft Visual Basic .NET or Microsoft JScript .NET, use the equivalent method in the Microsoft.DirectX structures.

Definition

Visual Basic Public Shared Sub ToAxisAngle( _
    ByVal pQuat As Quaternion, _
    ByVal pAxis As Vector3, _
    ByVal pAngle As Single _
)
C# public static void ToAxisAngle(
    Quaternion pQuat,
    Vector3 pAxis,
    float pAngle
);
C++ public:
static void ToAxisAngle(
    Quaternion pQuat,
    Vector3 pAxis,
    float pAngle
);
JScript public static function ToAxisAngle(
    pQuat : Quaternion,
    pAxis : Vector3,
    pAngle : float
);

Parameters

pQuat Microsoft.DirectX.Quaternion
Source Quaternion structure. See Remarks.
pAxis Microsoft.DirectX.Vector3
A Vector3 structure that identifies the quaternion's axis of rotation.
pAngle System.Single
A SingleLeave Site value that identifies the quaternion's angle of rotation, in radians.

Remarks

This method requires unit quaternions.

See Also