Note
Please see Azure Cognitive Services for Speech documentation for the latest supported speech solutions.
Microsoft Speech Platform
ISpRecoResult::SpeakAudio
ISpRecoResult::SpeakAudio retrieves and speaks the specified audio. This combines two other methods; first calling ISpRecoResult::GetAudio and then calling ISpVoice::SpeakStream on the parent recognition context.
<pre IsFakePre="true" xmlns="http://www.w3.org/1999/xhtml"> <strong>HRESULT SpeakAudio(</strong> <strong> ULONG</strong> <em>ulStartElement</em>, <strong> ULONG</strong> <em>cElements</em>, <strong> DWORD</strong> <em>dwFlags</em>, <strong> ULONG</strong> *<em>pulStreamNumber</em> <strong>);</strong> </pre>
Parameters
- ulStartElement
[in] Value specifying with which element to start. - cElements
[in] Value specifying the number of elements contained in the stream. A value of zero speaks all elements. - dwFlags
[in] Value indicating the attributes of the text stream. These values are contained in the SPEAKFLAGS enumeration. - pulStreamNumber
[optional, out] Address of a variable containing the stream number information. If NULL, the stream number will not be retrieved.
Return Values
Value | Description |
---|---|
S_OK | Function completed successfully. |
SPERR_NO_AUDIO_DATA | Result does not contain audio data. |
E_POINTER | pulStreamNumber is a non-NULL, bad pointer. |
FAILED(hr) | Appropriate error message. |
Remarks
Even if there are no elements, that is, ulStartElement = 0 and cElements = 0, the audio will still be spoken. These are unrecognized results that have no elements, but do have audio.
If the application did not activate retained audio (see ISpRecoContext::SetAudioOptions), or make a previous call to ISpPhrase::Discard and eliminate the retained audio, ::SpeakAudio will fail with SPERR_NO_AUDIO_DATA.
Example
The following code snippet illustrates the use of ISpRecoResult::SpeakAudio.
`
// Declare local identifiers: HRESULT hr = S_OK; CComPtr<ISpRecoResult> cpRecoResult; ULONG ulStreamNum = 1;`// ... Get a recognition result object from the SR engine ...
// Replay the user's spoken audio to the user. hr = cpRecoResult->SpeakAudio(0, 0, 0, &ulStreamNum;);
if (SUCCEEDED(hr)) { // Do stuff here. }