CBitmap Class
Encapsulates a Windows graphics device interface (GDI) bitmap and provides member functions to manipulate the bitmap.
class CBitmap : public CGdiObject
Members
Public Constructors
Name |
Description |
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Constructs a CBitmap object. |
Public Methods
Name |
Description |
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Initializes the object with a device-dependent memory bitmap that has a specified width, height, and bit pattern. |
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Initializes the object with a bitmap with the width, height, and bit pattern (if one is specified) given in a BITMAP structure. |
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Initializes the object with a bitmap so that it is compatible with a specified device. |
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Initializes the object with a discardable bitmap that is compatible with a specified device. |
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Returns a pointer to a CBitmap object when given a handle to a Windows HBITMAP bitmap. |
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Fills a BITMAP structure with information about the bitmap. |
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Copies the bits of the specified bitmap into the specified buffer. |
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Returns the width and height of the bitmap. The height and width are assumed to have been set previously by the SetBitmapDimension member function. |
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Initializes the object by loading a named bitmap resource from the application's executable file and attaching the bitmap to the object. |
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Loads a bitmap and maps colors to current system colors. |
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Initializes the object by loading a predefined Windows bitmap and attaching the bitmap to the object. |
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Sets the bits of a bitmap to the specified bit values. |
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Assigns a width and height to a bitmap in 0.1-millimeter units. |
Public Operators
Name |
Description |
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Returns the Windows handle attached to the CBitmap object. |
Remarks
To use a CBitmap object, construct the object, attach a bitmap handle to it with one of the initialization member functions, and then call the object's member functions.
For more information on using graphic objects like CBitmap, see Graphic Objects.
Inheritance Hierarchy
CBitmap
Requirements
Header: afxwin.h