IDebugBoundBreakpoint2::Delete
Deletes the breakpoint.
HRESULT Delete(
void
);
int Delete();
Return Value
If successful, returns S_OK; otherwise, returns an error code. Returns E_BP_DELETED if the state of the bound breakpoint object is set to BPS_DELETED (part of the BP_STATE enumeration).
Example
The following example shows how to implement this method for a simple CBoundBreakpoint object that exposes the IDebugBoundBreakpoint2 interface.
HRESULT CBoundBreakpoint::Delete(void)
{
HRESULT hr;
// Verify that the bound breakpoint has not been
// deleted. If deleted, then return hr = E_BP_DELETED.
if (m_state != BPS_DELETED)
{
m_pInterp->RemoveBreakpoint(m_sbstrDoc, this);
// Change the state of the breakpoint to BPS_DELETED.
m_state = BPS_DELETED;
hr = S_OK;
}
else
{
hr = E_BP_DELETED;
}
return hr;
}