NodeShape.ExpandCollapseNodeShapeWhenAddedToDiagramRule Class
Rule to call Collapse() on a new NodeShape if its IsExpanded flag is false when it is parented (directly or indirectly) by the diagram. This rule calls Collapse() for the node shape that is added to the diagram and all other node shapes that are descendents of that node shape, because then got parented by the diagram too.
Inheritance Hierarchy
Object
Microsoft.VisualStudio.Modeling.Rule
Microsoft.VisualStudio.Modeling.AddRule
Microsoft.VisualStudio.Modeling.Diagrams.NodeShape.ExpandCollapseNodeShapeWhenAddedToDiagramRule
Namespace: Microsoft.VisualStudio.Modeling.Diagrams
Assembly: Microsoft.VisualStudio.Modeling.Sdk.Diagrams.11.0 (in Microsoft.VisualStudio.Modeling.Sdk.Diagrams.11.0.dll)
Syntax
'Declaration
<RuleOnAttribute(GetType(ParentShapeContainsNestedChildShapes))> _
<RuleOnAttribute(GetType(ParentShapeHasRelativeChildShapes))> _
Public Class ExpandCollapseNodeShapeWhenAddedToDiagramRule _
Inherits AddRule
[RuleOnAttribute(typeof(ParentShapeContainsNestedChildShapes))]
[RuleOnAttribute(typeof(ParentShapeHasRelativeChildShapes))]
public class ExpandCollapseNodeShapeWhenAddedToDiagramRule : AddRule
[RuleOnAttribute(typeof(ParentShapeContainsNestedChildShapes))]
[RuleOnAttribute(typeof(ParentShapeHasRelativeChildShapes))]
public ref class ExpandCollapseNodeShapeWhenAddedToDiagramRule : public AddRule
[<RuleOnAttribute(typeof(ParentShapeContainsNestedChildShapes))>]
[<RuleOnAttribute(typeof(ParentShapeHasRelativeChildShapes))>]
type ExpandCollapseNodeShapeWhenAddedToDiagramRule =
class
inherit AddRule
end
public class ExpandCollapseNodeShapeWhenAddedToDiagramRule extends AddRule
The NodeShape.ExpandCollapseNodeShapeWhenAddedToDiagramRule type exposes the following members.
Constructors
Name | Description | |
---|---|---|
NodeShape.ExpandCollapseNodeShapeWhenAddedToDiagramRule |
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Properties
Name | Description | |
---|---|---|
FireBefore | true if this rule will be executed before the change occurs. (Inherited from Rule.) | |
FireImmediately | true if this rule will execute immediately the change occurs. (Inherited from Rule.) | |
FireOnLocalCommit | true if this rule will execute when the current transaction commits. (Inherited from Rule.) | |
FireOnTopLevelCommit | true if this rule will execute when the top level transaction commits. (Inherited from Rule.) | |
FireTime | Gets or sets when the rule should execute. Normally set by the RuleOn attribute. (Inherited from Rule.) | |
IsEnabled | Gets or sets whether the rule is enabled. Normally true by default, but you can initialize it to false in the RuleOn attribute. (Inherited from Rule.) | |
Priority | Gets the priority that is assigned to the rule. Helps to determine the order in which rules are executed at the end of a transaction. (Inherited from Rule.) |
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Methods
Name | Description | |
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CompareTo(Object) | Compares the rule to another object. (Inherited from Rule.) | |
CompareTo(Rule) | Compares the rule to another rule by their IDs. (Inherited from Rule.) | |
ElementAdded | (Overrides AddRule.ElementAdded(ElementAddedEventArgs).) | |
Equals(Object) | Verifies whether the rule is equal to another object. (Inherited from Rule.) | |
Equals(Rule) | Verifies whether a rule is equal to another rule. (Inherited from Rule.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Gets the hash code for the rule. (Inherited from Rule.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.