CONNECTION_PROTOCOL
Indicates the protocol being used to communicate between a debug server and the debug package (DE).
typedef enum tagCONNECTION_PROTOCOL {
CONNECTION_NONE = 0,
CONNECTION_UNKNOWN = 1,
CONNECTION_LOCAL = 2,
CONNECTION_PIPE = 3,
CONNECTION_TCPIP = 4,
CONNECTION_HTTP = 5,
CONNECTION_OTHER = 6
} CONNECTION_PROTOCOL;
public enum CONNECTION_PROTOCOL {
CONNECTION_NONE = 0,
CONNECTION_UNKNOWN = 1,
CONNECTION_LOCAL = 2,
CONNECTION_PIPE = 3,
CONNECTION_TCPIP = 4,
CONNECTION_HTTP = 5,
CONNECTION_OTHER = 6
};
Parameters
CONNECTION_NONE
No connection has been made to a server.CONNECTION_UNKNOWN
A connection has been made, but it is of an unknown type.CONNECTION_LOCAL
Connection is to a local server.CONNECTION_PIPE
Connection is through a named pipe.CONNECTION_TCPIP
Connection uses TCP/IP.CONNECTION_HTTP
Connection uses HTTP (through a Web server).CONNECTION_OTHER
Some other type of connection has been established (this value is not currently used).
Remarks
These values are returned from the IDebugCoreServer3::GetConnectionProtocol method.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll