RolePlayerConnectDirective Class
DomainClass RolePlayerConnectDirective Directive for connecting a role player to a link. Part of a link connect directive.
Inheritance Hierarchy
Object
Microsoft.VisualStudio.Modeling.ModelElement
Microsoft.VisualStudio.Modeling.DslDefinition.DomainElement
Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0.dll)
Syntax
'Declaration
<DomainModelOwnerAttribute(GetType(DslDefinitionModelDomainModel))> _
<DomainObjectIdAttribute("cd10d9b9-0d5c-4630-9388-f047b3faa6b9")> _
<CLSCompliantAttribute(True)> _
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective.DisplayName", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective.Description", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<ValidationStateAttribute(ValidationState.Enabled)> _
Public NotInheritable Class RolePlayerConnectDirective _
Inherits DomainElement
[DomainModelOwnerAttribute(typeof(DslDefinitionModelDomainModel))]
[DomainObjectIdAttribute("cd10d9b9-0d5c-4630-9388-f047b3faa6b9")]
[CLSCompliantAttribute(true)]
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[ValidationStateAttribute(ValidationState.Enabled)]
public sealed class RolePlayerConnectDirective : DomainElement
[DomainModelOwnerAttribute(typeof(DslDefinitionModelDomainModel))]
[DomainObjectIdAttribute(L"cd10d9b9-0d5c-4630-9388-f047b3faa6b9")]
[CLSCompliantAttribute(true)]
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[ValidationStateAttribute(ValidationState::Enabled)]
public ref class RolePlayerConnectDirective sealed : public DomainElement
[<Sealed>]
[<DomainModelOwnerAttribute(typeof(DslDefinitionModelDomainModel))>]
[<DomainObjectIdAttribute("cd10d9b9-0d5c-4630-9388-f047b3faa6b9")>]
[<CLSCompliantAttribute(true)>]
[<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<ValidationStateAttribute(ValidationState.Enabled)>]
type RolePlayerConnectDirective =
class
inherit DomainElement
end
public final class RolePlayerConnectDirective extends DomainElement
The RolePlayerConnectDirective type exposes the following members.
Constructors
Name | Description | |
---|---|---|
RolePlayerConnectDirective(Partition, array<PropertyAssignment[]) | Constructor | |
RolePlayerConnectDirective(Store, array<PropertyAssignment[]) | Constructor |
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Properties
Name | Description | |
---|---|---|
AcceptingClass | Gets or sets AcceptingClass. Role players of this class are accepted for connection. | |
Id | Gets the ID of the element. (Inherited from ModelElement.) | |
IsActive | Gets the IsActive flag and verifies to see whether the element is active. (Inherited from ModelElement.) | |
IsDeleted | Gets the IsDeleted flag and checks to see whether the element has been deleted from the model. (Inherited from ModelElement.) | |
IsDeleting | Gets the IsDeleting flag and verifies whether the element is currently being deleted from the model. (Inherited from ModelElement.) | |
Notes | Gets or sets the value of Notes domain property. Informal notes associated with this element. (Inherited from DomainElement.) | |
Partition | Gets or sets the Partition that contains the element. (Inherited from ModelElement.) | |
PathToRolePlayer | Gets or sets PathToRolePlayer. Path to the role player being connected. | |
SourceOf | Gets or sets SourceOf. Link connect directive this is a source directive of. | |
Store | Gets the Store that contains the element. (Inherited from ModelElement.) | |
TargetOf | Gets or sets TargetOf. Link connect directive this is a target directive of. | |
UsesRoleSpecificCustomAccept | Gets or sets the value of UsesRoleSpecificCustomAccept domain property. If True, acceptance for connection is defined in custom code. | |
UsesRoleSpecificCustomConnect | Gets or sets the value of UsesRoleSpecificCustomConnect domain property. If True, connection is performed by custom code. |
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Methods
Name | Description | |
---|---|---|
Copy() | Creates a copy of the element in the model. (Inherited from ModelElement.) | |
Copy(IEnumerable<Guid>) | Creates a copy of the element and its child links and elements. (Inherited from ModelElement.) | |
Delete() | Deletes an element from the model. (Inherited from ModelElement.) | |
Delete(array<Guid[]) | Deletes an element from the model. (Inherited from ModelElement.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
GetDomainClass | Gets the most-derived domain class for this element. (Inherited from ModelElement.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
OnCopy | Called when this element has been created as a copy of another element. (Inherited from ModelElement.) | |
OnDeleted | Called when this element has been deleted from the model. (Inherited from ModelElement.) | |
OnDeleting | Called when this element is about to be deleted. (Inherited from ModelElement.) | |
OnResurrected | Called when this element has been added back to a model. (Inherited from ModelElement.) | |
OnRolePlayerPositionChanged | Called when the position of a role has changed. (Inherited from ModelElement.) | |
OnRolePlayerPositionChanging | Called when a role player position is about to change. (Inherited from ModelElement.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Extension Methods
Name | Description | |
---|---|---|
AddExtension(Guid) | Overloaded. Extend this ModelElement with newly instantiated extension of the identified domain type. An InvalidOperationException will be thrown if the element already has an extension of that type. (Defined by ModelElementExtensionMethods.) | |
AddExtension(Type) | Overloaded. Extend this ModelElement with a newly instantiated extension of the specified type. An InvalidOperationException will be thrown if the element already has an extension of that type. (Defined by ModelElementExtensionMethods.) | |
AddExtension(DomainClassInfo) | Overloaded. Extend this ModelElement with a newly instantiated extension of the specified domain type. An InvalidOperationException will be thrown if the element already has an extension of that type. (Defined by ModelElementExtensionMethods.) | |
AddExtension(ExtensionElement) | Overloaded. Extend this ModelElement with a specific extension. An InvalidOperationException will be thrown if the element already has an extension of the same type. (Defined by ModelElementExtensionMethods.) | |
AddExtension<T>() | Overloaded. Extend this ModelElement with a newly instantiated extension of a particular type. An InvalidOperationException will be thrown if the element already has an extension of the same type. (Defined by ModelElementExtensionMethods.) | |
CanDelete | Deletes the element from the model. (Defined by ImmutabilityExtensionMethods.) | |
GetAllExtensions | Return an enumerable that performs a breadth first traversal across the tree of extension elements embedded in this ModelElement. (Defined by ModelElementExtensionMethods.) | |
GetBaseElement | Returns the root of the virtual MEL in which the specified ModelElement is participating. (Defined by ModelElementExtensionMethods.) | |
GetExtension(Guid) | Overloaded. (Defined by ModelElementExtensionMethods.) | |
GetExtension(Type) | Overloaded. Get the ExtensionElement of the specified type from the available extensions of this ModelElement. If the element has no such extension then an InvalidOperationException will be raised. (Defined by ModelElementExtensionMethods.) | |
GetExtension(DomainClassInfo) | Overloaded. (Defined by ModelElementExtensionMethods.) | |
GetExtension<T>() | Overloaded. Get the ExtensionElement of the specified type from the available extensions of this ModelElement. If the element has no such extension then an InvalidOperationException will be raised. (Defined by ModelElementExtensionMethods.) | |
GetLocks | Get the lock flags for this element. This will include any locks enabled on the Partition containing the element. (Defined by ImmutabilityExtensionMethods.) | |
IsExtendedBy(Guid) | Overloaded. Query whether this ModelElement is currently extended by an ExtensionElement of a particular type. (Defined by ModelElementExtensionMethods.) | |
IsExtendedBy(Type) | Overloaded. Query whether this ModelElement is currently extended by an ExtensionElement of a particular type. (Defined by ModelElementExtensionMethods.) | |
IsExtendedBy(DomainClassInfo) | Overloaded. Query whether this ModelElement is currently extended by an ExtensionElement of a particular type. (Defined by ModelElementExtensionMethods.) | |
IsLocked | Test whether this element has any of a specified set of locks (Defined by ImmutabilityExtensionMethods.) | |
RemoveExtension(Type) | Overloaded. Remove any extension of this ModelElement that is of a particular type. (Defined by ModelElementExtensionMethods.) | |
RemoveExtension(Guid) | Overloaded. Remove any extension of the specified ModelElement that is of a particular type. (Defined by ModelElementExtensionMethods.) | |
RemoveExtension(DomainClassInfo) | Overloaded. Remove any extension of the specified ModelElement that is of a particular type. (Defined by ModelElementExtensionMethods.) | |
RemoveExtension(ExtensionElement) | Overloaded. Remove a specified ExtensionElement from the extensions of this ModelElement. (Defined by ModelElementExtensionMethods.) | |
SetLocks | Set the lock flags of this element (Defined by ImmutabilityExtensionMethods.) | |
TryGetExtension(Guid) | Overloaded. (Defined by ModelElementExtensionMethods.) | |
TryGetExtension(Type) | Overloaded. (Defined by ModelElementExtensionMethods.) | |
TryGetExtension(DomainClassInfo) | Overloaded. (Defined by ModelElementExtensionMethods.) | |
TryGetExtension<T>() | Overloaded. Get the ExtensionElement of the specified type from the available extensions of this ModelElement. If this element has no such extension then the result will be null. (Defined by ModelElementExtensionMethods.) |
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Fields
Name | Description | |
---|---|---|
DomainClassId | RolePlayerConnectDirective domain class Id. | |
UsesRoleSpecificCustomAcceptDomainPropertyId | UsesRoleSpecificCustomAccept domain property Id. | |
UsesRoleSpecificCustomConnectDomainPropertyId | UsesRoleSpecificCustomConnect domain property Id. |
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Explicit Interface Implementations
Name | Description | |
---|---|---|
IMergeElements.CanMerge | Returns true if this element can merge with the content of the prototype. (Inherited from ModelElement.) | |
IMergeElements.ChooseMergeTarget(ElementGroup) | (Inherited from ModelElement.) | |
IMergeElements.ChooseMergeTarget(ElementGroupPrototype) | (Inherited from ModelElement.) | |
IMergeElements.MergeConfigure | (Inherited from ModelElement.) | |
IMergeElements.MergeDisconnect | (Inherited from ModelElement.) | |
IMergeElements.MergeRelate | (Inherited from ModelElement.) |
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Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.