Lambda Expressions in C++
In Visual C++, a lambda expression—referred to as a lambda—is like an anonymous function that maintains state and can access the variables that are available to the enclosing scope. It does this by defining a class and constructing an object of that type. This article defines what lambdas are, compares them to other programming techniques, describes their advantages, and provides a basic example.
About Lambdas
Many programming languages support the concept of an anonymous function, which is a function that has a body, but doesn't have a name. A lambda is a programming technique that's related to anonymous functions. A lambda implicitly defines a function object class and constructs a function object of that class type. For more information about function objects, see Function Objects.
As an introductory example of a lambda, the ISO C++ Standard shows one used in the context of a parameter passed to the std::sort() function:
#include <algorithm>
#include <cmath>
void abssort(float* x, unsigned N) {
std::sort(x, x + N,
// Lambda expression begins
[](float a, float b) {
return std::abs(a) < std::abs(b);
});
}
This article explains how this expression works.
Important
Lambdas are not supported in the following common language runtime (CLR) managed entities: ref class, ref struct, value class, or value struct.
Function Objects vs. Lambdas
When you write code, you probably use function pointers and function objects to solve problems and perform calculations, especially when you use STL algorithms. Function pointers and function objects have advantages and disadvantages—for example, function pointers have minimal syntactic overhead but do not retain state within a scope, and function objects can maintain state but require the syntactic overhead of a class definition.
A lambda combines the benefits of function pointers and function objects and avoids their disadvantages. Like a function objects, a lambda is flexible and can maintain state, but unlike a function object, its compact syntax doesn't require a class definition. By using lambdas, you can write code that's less cumbersome and less prone to errors than the code for an equivalent function object.
The following examples compare the use of a lambda to the use of a function object. The first example uses a lambda to print to the console whether each element in a vector object is even or odd. The second example uses a function object to accomplish the same task.
Example 1: Using a Lambda
This example uses a lambda that's embedded in the for_each function call to print to the console whether each element in a vector object is even or odd.
Code
// even_lambda.cpp
// compile with: cl /EHsc /nologo /W4 /MTd
#include <algorithm>
#include <iostream>
#include <vector>
using namespace std;
int main()
{
// Create a vector object that contains 10 elements.
vector<int> v;
for (int i = 1; i < 10; ++i) {
v.push_back(i);
}
// Count the number of even numbers in the vector by
// using the for_each function and a lambda.
int evenCount = 0;
for_each(v.begin(), v.end(),[&evenCount] (int n) {
cout << n;
if (n % 2 == 0) {
cout << " is even " << endl;
++evenCount;
} else {
cout << " is odd " << endl;
}
});
// Print the count of even numbers to the console.
cout << "There are " << evenCount
<< " even numbers in the vector." << endl;
}
Output
1 is odd 2 is even 3 is odd 4 is even 5 is odd 6 is even 7 is odd 8 is even 9 is odd There are 4 even numbers in the vector.
Comments
In the example, the third argument to the for_each function is a lambda. The [&evenCount] part specifies the capture clause of the expression, (int n) specifies the parameter list, and remaining part specifies the body of the expression.
Example 2: Using a Function Object
Sometimes a lambda would be too unwieldy to extend much further than the previous example. The next example uses a function object instead of a lambda, together with the for_each function, to produce the same results as Example 1. Both examples store the count of even numbers in a vector object. To maintain the state of the operation, the FunctorClass class stores the m_evenCount variable by reference as a member variable. To perform the operation, FunctorClass implements the function-call operator, operator(). The Visual C++ compiler generates code that is comparable in size and performance to the lambda code in Example 1. For a basic problem like the one in this article, the simpler lambda design is probably better than the function-object design. However, if you think that the functionality might require significant expansion in the future, then use a function object design so that code maintenance will be easier.
For more information about the operator(), see Function Call (C++). For more information about the for_each function, see for_each.
Code
// even_functor.cpp
// compile with: /EHsc
#include <algorithm>
#include <iostream>
#include <vector>
using namespace std;
class FunctorClass
{
public:
// The required constructor for this example.
explicit FunctorClass(int& evenCount)
: m_evenCount(evenCount) { }
// The function-call operator prints whether the number is
// even or odd. If the number is even, this method updates
// the counter.
void operator()(int n) const {
cout << n;
if (n % 2 == 0) {
cout << " is even " << endl;
++m_evenCount;
} else {
cout << " is odd " << endl;
}
}
private:
// Default assignment operator to silence warning C4512.
FunctorClass& operator=(const FunctorClass&);
int& m_evenCount; // the number of even variables in the vector.
};
int main()
{
// Create a vector object that contains 10 elements.
vector<int> v;
for (int i = 1; i < 10; ++i) {
v.push_back(i);
}
// Count the number of even numbers in the vector by
// using the for_each function and a function object.
int evenCount = 0;
for_each(v.begin(), v.end(), FunctorClass(evenCount));
// Print the count of even numbers to the console.
cout << "There are " << evenCount
<< " even numbers in the vector." << endl;
}
Output
1 is odd 2 is even 3 is odd 4 is even 5 is odd 6 is even 7 is odd 8 is even 9 is odd There are 4 even numbers in the vector.
Summary
Lambdas are a powerful and expressive programming technique. To learn about the parts and properties of a lambda, see Lambda Expression Syntax. To learn how to use lambdas in your programs, see Examples of Lambda Expressions.