UML Sequence Diagrams: Guidelines
In Visual Studio Ultimate, you can draw a sequence diagram to display an interaction. An interaction is a sequence of messages between typical instances of classes, components, subsystems, or actors. There are two kinds of sequence diagrams:
UML sequence diagrams that are part of UML modeling projects. This topic is about UML sequence diagrams. To create a UML sequence diagram, on the Architecture menu, click New Diagram.
For more information about elements on a sequence diagram, see UML Sequence Diagrams: Reference. For a video demonstration, see Sketching Interactions by using Sequence Diagrams (2010).
Code-based sequence diagrams that you can generate from .NET program code. For more information, see Visualize Code by Generating Sequence Diagrams and MSDN How Do I Series: How to Generate UML Sequence Diagrams (2010).
In this Topic
Using UML Sequence Diagrams
Basic Steps for Drawing Sequence Diagrams
Creating and Using Simple Sequence Diagrams
Classes and Lifelines
Creating Reusable Interaction Sequences
Collapsing Groups of Lifelines
Describing Control Structures with Fragments
Generating Sequence Diagrams from Code
Using UML Sequence Diagrams
You can use sequence diagrams for a variety of purposes at different levels of program detail. Typical occasions for drawing a sequence diagram are as follows:
If you have a use case diagram that summarizes your system's users and their goals, you can draw sequence diagrams to describe how the main components of the system interact to fulfill the goal of each use case. For more information, see UML Use Case Diagrams: Guidelines.
If you have identified messages arriving at an interface of a component, you can draw sequence diagrams to describe how the internal parts of the component interact to achieve the result required for each incoming message. For more information, see UML Component Diagrams: Guidelines.
Drawing sequence diagrams has several benefits:
You can easily see how tasks are distributed between components.
You can identify patterns of interaction that make it difficult to update the software.
Relationship to other diagrams
You can use UML sequence diagrams together with other diagrams in several ways.
Lifelines and types
The lifelines you draw in a sequence diagram can represent typical instances of the components or classes in your system. You can create lifelines from types, and types from lifelines, and show the types on UML class diagrams and UML component diagrams. For more information, see Classes and Lifelines.
Parameter types
You can also describe in a UML class diagram the types of parameters and returned values that were used in the messages sent between the lifelines.
Use case details
A use case represents a user's goal, together with a sequence of steps for achieving the goal. The sequence of steps can be described in several ways. One option is to draw a sequence diagram that shows the interactions between the users and the system's major components. For more information, see UML Use Case Diagrams: Guidelines.
Source Code
You can generate a sequence diagram from source code. You can revise the diagram to experiment with different design options. You can also copy the content to a sequence diagram in a modeling project, if you want. For more information, see Generating Sequence Diagrams from Code.
Basic Steps for Drawing Sequence Diagrams
For a complete list of elements on sequence diagrams, see UML Sequence Diagrams: Reference.
Note
Detailed steps for how to create any of the modeling diagrams are described in How to: Edit UML Models and Diagrams.
To create a sequence diagram
On the Architecture menu, click New Diagram.
Under Templates, click UML Sequence Diagram.
Name the diagram.
In Add to Modeling Project, select an existing modeling project in your solution, or Create a new modeling project, and then click OK.
A new sequence diagram appears with the Sequence Diagram toolbox. The toolbox contains the required elements and connectors.
To draw a sequence diagram
Drag Lifelines (1) from the Toolbox onto the diagram to represent instances of classes, components, actors, or devices.
Note
You can also create a lifeline by dragging an existing class, interface, actor or component from UML Model Explorer onto the diagram. This creates a lifeline representing an instance of the chosen type.
Draw messages to show how the lifelines collaborate to achieve a specific goal.
To create a message (3, 4, 6, 7), click a message tool. Then click the sending lifeline at the point where you want the message to start, and then click the receiving lifeline.
An execution occurrence (5) appears at the receiving lifeline. The execution occurrence represents a period of time during which the instance is executing a method. You can create other messages that start from an execution occurrence.
To show a message that comes from an unknown event source (9), or broadcasts to unknown recipients (10), draw an asynchronous message from or to blank space on the diagram. These messages are called found messages (9) and lost messages (10).
Note
To move a group of lifelines that have lost or found messages, follow these steps to select the lifelines before you move them: Draw a rectangle around those lifelines, or press and hold the CTRL key while you click each lifeline. If you use Select All or CTRL+A to select all lifelines, and then move them, any lost or found messages attached to these lifelines will not move. If this scenario occurs, you can move these messages separately.
Draw sequence diagrams for each major message to the same component or system.
To change the order of messages
Drag a message up or down in its lifeline. You can drag it over other messages, or into or out of an execution block.
- or -
Click the message and use the UP ARROW and DOWN ARROW keys to adjust message positions. Use SHIFT+UP ARROW and SHIFT+DOWN ARROW to change the order of the messages.
To move or copy message sequences on the sequence diagram
Right-click a message (3, 4) and then click Copy.
Right-click the execution occurrence (5) or a lifeline (1) from which you want the new message to be sent, and then click Paste. The new sender can be on a different diagram if you want.
A copy of the message and all its subsidiary messages is added to the end of the execution occurrence, or to the end of the lifeline.
Note
The pasted message always appears at the end of the execution occurrence or lifeline. After you have pasted it, you can drag it up to an earlier position.
To display and edit the signature text for a message
The target lifeline must be bound or mapped to types for the signature text to be visible. To accomplish this task, perform one of the following steps:
Right-click the lifeline, and then choose Create Class.
-or-
Select the lifeline, press F4, and then in the Properties window, set the Type property to an existing type or specify the name for a new type. Right-click the message label, and then choose Create Operation.
The signature text appears below the message label. You can now edit the signature text. For more information, see Classes and Lifelines.
To improve the layout of a sequence diagram
Right-click a blank part of the diagram, and then click Rearrange Layout.
To undo the operation, click Edit, and then click Undo.
To change the package that owns the interaction
In UML Model Explorer, find the Interaction that the sequence diagram displays.
Note
The interaction will not appear in UML Model Explorer until you add the first lifeline to the sequence diagram.
Drag the Interaction into the Package.
- or -
Right-click the Interaction, and then click Cut. Right-click the Package, and then click Paste.
Creating and Using Simple Sequence Diagrams
The simplest and most widely-used form of sequence diagram contains just lifelines and messages. A diagram of this kind lets you show clearly a typical sequence of interactions between objects in your design, or between your system and its users. This is frequently enough to help you discuss and communicate your design.
Here are some things to consider when you draw a simple sequence diagram.
Types of message
There are three tools that you can use to create messages.
Use the Synchronous tool to describe an interaction in which the sender waits for the receiver to return a response (3).
A <<return>> arrow will be shown at the end of the execution occurrence. It indicates return of control to the sender.
Use the Asynchronous tool to describe an interaction in which the sender can continue immediately without waiting for the receiver (4).
Use the Create tool to describe an interaction in which the sender creates the receiver (8).
A create message should be the first message that the receiver receives.
Annotating the interactions
To describe more detail about the sequence, you can place a Comment anywhere on the diagram.
Using Comment Links, you can link a comment to lifelines, executions, interaction uses, and fragments.
Warning
When you want to attach a comment to a particular point in the sequence, link it to an execution occurrence, interaction use, or fragment. Do not link it to a lifeline, because in that case, it does not remain attached at the correct point in the sequence.
Use a comment to:
Note what has been achieved at key points in the sequence. This helps readers to see the objectives of the interactions.
Describe the overall objective of the whole sequence. Attach the comment to the initial execution occurrence or leave it unattached. For example, "Customer has chosen items from the menu and has been given a price."
Describe the responsibilities of each lifeline. Attach the comment to the lifeline. For example, "Ordering Manager collects the customer's menu choices."
Note exceptions or alternatives that might be performed as an alternative to the typical sequence shown. For example "Customer can choose to skip the rest of this sequence."
- Consider using fragments as a more formal alternative to this kind of note. See Describing Control Structures with Fragments
Deciding the Scope of the Diagram
It is important to be clear about what the diagram is intended to show.
Initiating event
Each diagram should show the sequence of interactions that results from one initiating event. This might be, for example:
A user initiating a use case, for example, opening the Web page for buying a meal.
A message from one system component to another, for example, querying the availability of items that a customer wants to buy.
An event triggered by a change of state, for example, stocks of an item falling below a threshold.
Level of detail
Sequence diagrams can show different levels of detail. You can decide the level of detail in two separate dimensions almost independently:
Lifelines can represent one of these levels of detail:
Objects in the program code, which either exists, or you are developing.
Components or their subcomponents, usually omitting facades, proxies, and other connective mechanisms.
Your system and external actors
Messages can represent one of these levels of detail:
Software messages in the program code, at an API, or Web interface.
Transactions or sub-transactions, for example, between users and the system, or between code and database.
Use cases - major interactions between users and the system.
Whether you are exploring existing code or describing a new design, it is frequently useful to draw and discuss the less detailed views.
Describing variations
The diagram shows a single, typical sequence of events. If you want to show alternative possibilities such as failure scenarios, you can either use either of these options:
Draw separate sequence diagrams to describe those scenarios
Use Describing Control Structures with Fragments to show loops, alternatives, and so on.
Assessing the Design
You can use the diagram to assess the distribution of tasks between its objects or components. Consider refactoring if you see these patterns:
One lifeline seems to do everything, making calls to everything else, whereas the other lifelines just respond passively.
Many messages cross lifelines. Each lifeline should send messages to just a few neighbors, and should not communicate with its neighbors' neighbors. It should usually be possible to arrange the lifelines so that there are only a few places where messages cross lifelines; and where there are crossings, the target lifeline should not also exchange messages that have the crossed lifelines.
Some lifelines seem to handle more than one kind of task. It should easy to find one succinct sentence that describes the responsibilities of each lifeline, summarizing the work it does in response to each message that it receives.
Classes and Lifelines
The lifelines in your sequence diagrams show instances of classes or component interfaces. You can name a lifeline in two ways:
For this purpose |
Use this format |
---|---|
Anonymous instance of a type. Use this if you have only one lifeline of each type. |
typeName |
Named instance of a type. Use this if you want to show a sequence that involves more than one instance of the same type. |
objectName:typeName |
Creating Lifelines from Types
You can create new lifelines from classes that you have already defined, for example on a class diagram.
Note
Make sure you have an existing sequence diagram before you perform this task.
To create a lifeline from an existing type
Drag a class, component, or interface from UML Model Explorer onto a sequence diagram.
- or -
Right-click the class, component, or interface on its respective diagram, and then click Create Lifeline.
In the Create Lifeline dialog box, select a sequence diagram, and then click OK.
A new named-instance lifeline appears whose type is the type you dragged.
Note
You can repeat this action as many times as you like. This will create lifelines with different instance names.
To change the type of a lifeline
Right-click a lifeline, and then click Properties.
In the Properties window, set the Type property. You can either select a type from the drop-down menu, or type a new name.
Creating Classes from Lifelines
When you have created one or more sequence diagrams, you can summarize the lifelines by creating classes or interfaces from them.
To create a class or interface from a lifeline
Right-click the lifeline, and then click Create Class or Create Interface.
A new class or interface appears in UML Model Explorer.
Create operations in the class or interface for each message that the lifeline receives:
Select all the messages that you want to include.
Right-click one of the messages, and then click Create Method.
The new class or interface has operations for each selected message.
The operation name appears below each message arrow, and in the Operation property of the message.
If your message included parameters in the form "(parameter : type)", they will appear in the parameter list of the new operation.
Note
You must repeat this step if you add new messages in the sequence diagram.
To view the new class or interface in detail, add it to a class or component diagram.
Open or create a class or component diagram.
Drag the new class or interface from UML Model Explorer to a class diagram.
The class or interface appears in the class diagram.
- or -
Drag the new interface from UML Model Explorer onto a component or port in a component diagram.
The interface appears on the component as a lollipop.
Creating classes for parameters
You can include parameters in the messages on a sequence diagram. You can use a UML class diagram to describe the parameter types.
Creating Reusable Interaction Sequences
You can use a separate diagram to describe a sequence that contains detail that you want to separate out, or that is common between several diagrams.
You can create an Interaction Use rectangle (12) on one diagram that points to the details in another diagram.
Double-click an Interaction Use to open the sequence diagram that is linked to it.
To create a reusable interaction sequence from existing lifelines
In the Toolbox, click Interaction Use.
On the sequence diagram, hold the mouse button down while you drag across the lifelines that you want to include in the reusable sequence. Start at the vertical position where you want to insert the interaction use.
An interaction use appears across the selected lifelines on the sequence diagram.
Double-click the name on the interaction use, and rename it to describe the effect of the reusable sequence in this diagram.
- or -
Write the name like a function call, with parameters.
Link the interaction use to another sequence diagram. Right-click the interaction use, and then either:
Click Create New Sequence to create a new sequence diagram
- or -
Click Link to Sequence to link to an existing diagram.
Visual Studio creates a link between the interaction use and the new interaction sequence.
A new sequence diagram appears in your solution. It contains the lifelines that you used to create the interaction use.
Note
Only the lifelines you used to create the interaction use will be included. The new diagram will not include lifelines that you created after the interaction use, even if the interaction use now covers them.
To create a reusable sequence from existing messages
Right-click the message that you want to move, and then click Move to Diagram.
Visual Studio:
Replaces with an interaction use the selected message and any subsidiary messages.
Moves the replaced messages to a new sequence diagram.
Creates a link between the interaction use and the new sequence diagram.
To navigate to the sequence referenced by an interaction use
Double-click the interaction use.
- or -
Right-click the interaction use and then click Go to Sequence.
Creating a Placeholder with an Interaction Use
You can create an interaction use without linking it to another diagram. You can use this as a placeholder for a part of the sequence whose details are yet to be worked out. Use the name of the interaction use to indicate the outcome that you want.
Collapsing Groups of Lifelines
You can collapse a set of lifelines together, so that the group appears as one lifeline. This helps you visualize a group of objects as a single component. Messages and interaction uses between lifelines in a collapsed group are hidden. Messages and interaction sequences that include other lifelines are shown.
To collapse a group of lifelines together
Select two or more lifelines.
Right-click one of them, and then click Collapse.
The separate lifelines are replaced by a single lifeline.
Messages and interaction uses that involve only members of the group are hidden.
To rename the group, click the name.
Note
The group name will be lost when you expand the group.
To expand a collapsed group
Right-click the collapsed lifeline, and then click Expand.
Note
The name of the group will be lost, together with any links from the group to comments or work items.
Describing Control Structures with Fragments
You can use combined fragments (13) to define loops, branches and concurrent processing in a sequence diagram. Alternatively, consider using an activity diagram instead. The activity diagram is not as useful at showing messages between actors, but in some cases is better at showing loops, branches, and concurrency.
For a full list of the types of fragment, see Describing Control Flow with Fragments in UML Sequence Diagrams.
To create a combined fragment
Select a message, or a sequence of messages all starting on the same execution occurrence or lifeline.
Note
Select the message arrows, not the execution occurrences that the messages point to.
Right-click one of the messages, point to Surround With, and then click the type of fragment that you require.
A new fragment appears. It contains the messages that you selected.
If the combined fragment type allows multiple fragments, an empty fragment also appears.
To set the guard of a fragment, right-click the fragment border, and then click Properties. Set the Guard property.
The guard is used to define the condition for a branch or a loop.
To add a new fragment to a kind that allows multiple fragments, right-click the boundary of a fragment, and point to Add. Click either Interaction Operand Before or Interaction Operand After.
To add new messages to a fragment, use the message tools, or copy and paste.
Generating Sequence Diagrams from Code
You can generate a sequence diagram from a method definition in a Visual C# or Visual Basic code file.
A generated sequence diagram is very similar to a sequence diagram that you have created in a modeling project. But the elements in a generated sequence diagram do not appear in UML Model Explorer.
To generate a sequence diagram from code
In Visual Studio, open the code file that contains the method definition.
Right-click anywhere within the method definition, and then click Generate Sequence Diagram.
For more information, see Visualize Code by Generating Sequence Diagrams.
Note
After you generate the diagram, any changes that you make to the diagram will not appear in the code, and any changes that you make to the code will not appear on the diagram. To show these changes, you must generate a new sequence diagram. You can generate a new sequence diagram from the same method as many times as you want.
You can navigate from lifelines and messages to the code definitions of the classes and methods that they represent.
To navigate from generated lifelines and messages to code
- Right-click a generated lifeline or message, and then click Go to Definition.
Copying Generated Sequences to a UML Model
You can copy lifelines, messages and other parts of a generated sequence to a sequence diagram in a modeling project.
To copy a generated sequence diagram to or from a UML Model
On a sequence diagram, select the elements that you want to copy, such as lifelines and messages. If you want to copy everything in the diagram, on the Edit menu, click Select All.
On the Edit menu, click Copy.
Create or open a sequence diagram in a modeling project. To learn how to do this, see Basic Steps for Drawing Sequence Diagrams.
On the Edit menu, click Paste.
Copies of the selected elements appear on the diagram.
Note
You might have to adjust the color of the pasted elements. Select them, and set the color in the Properties window.
See Also
Reference
UML Sequence Diagrams: Reference
Concepts
How to: Edit UML Models and Diagrams
UML Use Case Diagrams: Reference
UML Component Diagrams: Reference
UML Component Diagrams: Reference