How to: Define a Menu Command on a Modeling Diagram
In Visual Studio Ultimate, you can define additional menu items on the shortcut menus of a UML diagram. You can control whether the menu command appears and is enabled on the shortcut menu of any element on the diagram, and you can write code that runs when the user chooses the menu item. You can package these extensions into a Visual Studio Integration Extension (VSIX) and distribute it to other Visual Studio users.
Requirements
Visual Studio SDK, which you can obtain from Visual Studio Gallery.
Visual Studio Visualization and Modeling SDK, which you can obtain from Visual Studio Visualization and Modeling SDK on Code Gallery.
Defining the menu command
To create a menu command for a UML designer, you must create a class that defines the behavior of the command, and embed the class in a Visual Studio Integration Extension (VSIX). The VSIX acts as a container that can install the command. There are two alternative methods of defining a menu command:
Create a menu command in its own VSIX using a project template. This is the quicker method. Use it if you do not want to combine your menu commands with other types of extension such as validation extensions, custom toolbox items, or gesture handlers.
Create separate menu command and VSIX projects. Use this method if you want to combine several types of extension into the same VSIX. For example, if your menu command expects the model to observe specific constraints, you could embed it into the same VSIX as a validation method.
To create a menu command in its own VSIX
In the New Project dialog box, under Modeling Projects, select Command Extension.
Open the .cs file in the new project and modify the CommandExtension class to implement your command.
For more information, see Implementing the Menu Command.
You can add additional commands to this project by defining new classes.
Test the menu command by pressing F5. For more information, see Executing the Menu Command.
Install the menu command on another computer by copying the file bin\*\*.vsix that is built by your project. For more information, see Installing the Menu Command.
Here is the alternative procedure:
To create a menu command in a separate class library (DLL) project
Create a Class Library project, either in a new Visual Studio solution, or in an existing solution.
On the File menu, choose New, Project.
Under Installed Templates, select Visual C# or Visual Basic. In the middle column, choose Class Library.
Set Solution to indicate whether you want to create a new solution or to add a component to a VSIX solution that you have already opened.
Set the project Name and Location and click OK.
Add the following references to your project.
Reference
What this allows you to do
System.ComponentModel.Composition
Define components by using Managed Extensibility Framework (MEF).
Microsoft.VisualStudio.Uml.Interfaces
Read and change properties of model elements.
Microsoft.VisualStudio.ArchitectureTools.Extensibility
Create model elements, modify shapes on diagrams.
Microsoft.VisualStudio.Modeling.Sdk.11.0
Define model event handlers.
Encapsulate series of changes to your model. For more information, see How to: Link Model Updates using Transactions.
Microsoft.VisualStudio.Modeling.Sdk.Diagrams.11.0
(not always required)
Access additional diagram elements for gesture handlers.
Microsoft.VisualStudio.ArchitectureTools.Extensibility.Layer
Required only for commands on layer diagrams. For more information, see Extending Layer Diagrams.
Define commands on a Layer diagram.
Add a class file to the project and set its content to the following code.
Note
Change the namespace, class name, and the value returned by Text to your preference.
If you define multiple commands, they appear on the menu in alphabetical order of the class names.
using System.ComponentModel.Composition; using System.Linq; using Microsoft.VisualStudio.ArchitectureTools.Extensibility.Presentation; using Microsoft.VisualStudio.ArchitectureTools.Extensibility.Uml; using Microsoft.VisualStudio.Modeling.ExtensionEnablement; using Microsoft.VisualStudio.Uml.AuxiliaryConstructs; using Microsoft.VisualStudio.Uml.Classes; // ADD other UML namespaces if required namespace UMLmenu1 // CHANGE { // DELETE any of these attributes if the command // should not appear in some types of diagram. [ClassDesignerExtension] [ActivityDesignerExtension] [ComponentDesignerExtension] [SequenceDesignerExtension] [UseCaseDesignerExtension] // [LayerDesignerExtension] // All menu commands must export ICommandExtension: [Export (typeof(ICommandExtension))] // CHANGE class name – determines order of appearance on menu: public class Menu1 : ICommandExtension { [Import] public IDiagramContext DiagramContext { get; set; } public void QueryStatus(IMenuCommand command) { // Set command.Visible or command.Enabled to false // to disable the menu command. command.Visible = command.Enabled = true; } public string Text { get { return "MENU COMMAND LABEL"; } } public void Execute(IMenuCommand command) { // A selection of starting points: IDiagram diagram = this.DiagramContext.CurrentDiagram; foreach (IShape<IElement> shape in diagram.GetSelectedShapes<IElement>()) { IElement element = shape.Element; } IModelStore modelStore = diagram.ModelStore; IModel model = modelStore.Root; foreach (IElement element in modelStore.AllInstances<IClass>()) { } } } }
For more information about what to put in the methods, see Implementing the Menu Command.
You must add your menu command to a VSIX project, which acts as a container for installing the command. If you want, you can include other components in the same VSIX.
To add a menu command to a VSIX project
You do not need this procedure if you have created the menu command with its own VSIX.
Create a VSIX project, unless your solution already has one.
In Solution Explorer, on the shortcut menu of the solution, choose Add, New Project.
Under Installed Templates, expand Visual C# or Visual Basic, then choose Extensibility. In the middle column, choose VSIX Project.
In Solution Explorer, on the shortcut menu of the VSIX project, choose Set as StartUp project.
Open source.extension.vsixmanifest.
On the MetaData tab, set a name for the VSIX.
On the Install Targets tab, set Visual Studio Ultimate and Premium as the targets.
On the Assets tab, choose a New, and in the dialog box, set:
Type = MEF Component
Source = A project in current solution
Project = Your class library project
Implementing the Menu Command
The menu command class implements the required methods for ICommandExtension.
string Text { get; } |
Return the label of your menu item. |
void QueryStatus(IMenuCommand command); |
Called when the user right-clicks in the diagram. This method should not change the model. Use DiagramContext.CurrentDiagram.SelectedShapes to determine whether you want the command to appear and be enabled. Set:
|
void Execute (IMenuCommand command); |
Called when the user clicks your menu item, if it is visible and enabled.
|
Accessing the Model in Code
Including the following declaration in your menu command class:
[Import] public IDiagramContext DiagramContext { get; set; }
...
The declaration of IDiagramContext allows you to write code in your methods that accesses the diagram, current selection, and model:
IDiagram diagram = this.DiagramContext.CurrentDiagram;
foreach (IShape<IElement> shape in diagram.GetSelectedShapes<IElement>())
{ IElement element = shape.Element; ... }
IModelStore modelStore = diagram.ModelStore;
IModel model = modelStore.Root;
foreach (IElement element in modelStore.AllInstances<IUseCase>()) {...}
Navigating and Updating the Model
The elements of the UML model are all available through the API. From the current selection or from the root of the model, you can access all the other elements. For more information, see How to: Navigate the UML Model and Programming with the UML API.
If you are dealing with a sequence diagram, see also How to: Edit Sequence Diagrams by Using the UML API.
The API also allows you to change the properties of elements, delete elements and relationships, and create new elements and relationships.
By default, each change that you make in your Execute method will be performed in a separate transaction. The user will be able to undo each change separately. If you want to group the changes into a single transaction, use a ILinkedUndoTransaction as described in How to: Link Model Updates using Transactions.
Use the UI Thread for Updates
In some cases it can be useful to make updates to the model from a background thread. For example, if your command loads data from a slow resource, you can perform the loading in a brackground thread so that the user can see the changes while they are in progress, and cancel the operation if it is necessary.
However, you should be aware that the model store is not thread safe. You should always use the user interface (UI) thread to make updates, and if it is possible, prevent the user from making edits while the background operation is in progress. For an example, see How to: Update a UML Model from a Background Thread.
Executing the Menu Command
For test purposes, execute your command in debug mode.
To test the menu command
Press F5, or on the Debug menu, choose Start Debugging.
An experimental instance of Visual Studio starts.
Troubleshooting: If a new Visual Studio does not start:
If you have more than one project, make sure that the VSIX project is set as the Startup project of the solution.
In Solution Explorer, on the shortcut menu of the startup or only project, choose Properties. In the project properties editor, select the Debug tab. Make sure that the string in the Start external program field is the full pathname of Visual Studio, typically:
C:\Program Files\Microsoft Visual Studio 11.0\Common7\IDE\devenv.exe
In the experimental Visual Studio, open or create a modeling project, and open or create a modeling diagram. Use a diagram that belongs to one of the types that are listed in the attributes of your menu command class.
Open the shortcut menu anywhere on the diagram. Your command should appear in the menu.
Troubleshooting: If the command does not appear on the menu, make sure that:
The menu command project is listed as a MEF component in the Assets tab in source.extensions.manifest in the VSIX project.
The parameters of the Import and Export attributes are valid.
The QueryStatus method is not setting the command.Enabled or Visible fields to false.
The type of model diagram that you are using (UML class, sequence, and so on) is listed as one of the menu command class attributes [ClassDesignerExtension], [SequenceDesignerExtension] and so on.
Installing and uninstalling an extension
You can install a Visual Studio extension both on your own computer and on other computers.
To install an extension
In your computer, find the .vsix file that was built by your VSIX project.
In Solution Explorer, on the shortcut menu of the VSIX project, choose Open Folder in Windows Explorer.
Locate the file bin\*\YourProject.vsix
Copy the .vsix file to the target computer on which you want to install the extension. This can be your own computer or another one.
The target computer must have one of the editions of Visual Studio that you specified in source.extension.vsixmanifest.
On the target computer, open the .vsix file, for example by double-clicking it.
Visual Studio Extension Installer opens and installs the extension.
Start or restart Visual Studio.
To uninstall an extension
On the Tools menu, choose Extension Manager.
Expand Installed Extensions.
Select the extension, and then choose Uninstall.
Rarely, a faulty extension fails to load and creates a report in the error window, but does not appear in Extension Manager. In that case, you can remove the extension by deleting the file from:
%LocalAppData%\Local\Microsoft\VisualStudio\11.0\Extensions
Example
The following example shows the code for a menu command that will interchange the names of two elements on a class diagram. This code must be built in a Visual Studio Extension project and installed as described in the previous sections.
using System.Collections.Generic; // for IEnumerable
using System.ComponentModel.Composition;
// for [Import], [Export]
using System.Linq; // for IEnumerable extensions
using Microsoft.VisualStudio.ArchitectureTools.Extensibility.Presentation;
// for IDiagramContext
using Microsoft.VisualStudio.ArchitectureTools.Extensibility.Uml;
// for designer extension attributes
using Microsoft.VisualStudio.Modeling.Diagrams;
// for ShapeElement
using Microsoft.VisualStudio.Modeling.ExtensionEnablement;
// for IGestureExtension, ICommandExtension, ILinkedUndoContext
using Microsoft.VisualStudio.Uml.Classes;
// for class diagrams, packages
/// <summary>
/// Extension to swap names of classes in a class diagram.
/// </summary>
namespace SwapClassNames
{
// Declare the class as an MEF component:
[Export(typeof(ICommandExtension))]
[ClassDesignerExtension]
// Add more ExportMetadata attributes to make
// the command appear on diagrams of other types.
public class NameSwapper : ICommandExtension
{
// MEF required interfaces:
[Import]
public IDiagramContext Context { get; set; }
[Import]
public ILinkedUndoContext LinkedUndoContext { get; set; }
/// <summary>
/// Swap the names of the currently selected elements.
/// </summary>
/// <param name="command"></param>
public void Execute(IMenuCommand command)
{
// Get selected shapes that are IClassifiers -
// IClasses, IInterfaces, IEnumerators.
var selectedShapes = Context.CurrentDiagram
.GetSelectedShapes<IClassifier>();
if (selectedShapes.Count() < 2) return;
// Get model elements displayed by shapes.
IClassifier firstElement = selectedShapes.First().Element;
IClassifier lastElement = selectedShapes.Last().Element;
// Do the swap in a transaction so that user
// cannot undo one change without the other.
using (ILinkedUndoTransaction transaction =
LinkedUndoContext.BeginTransaction("Swap names"))
{
string firstName = firstElement.Name;
firstElement.Name = lastElement.Name;
lastElement.Name = firstName;
transaction.Commit();
}
}
/// <summary>
/// Called by Visual Studio to determine whether
/// menu item should be visible and enabled.
/// </summary>
public void QueryStatus(IMenuCommand command)
{
int selectedClassifiers = Context.CurrentDiagram
.GetSelectedShapes<IClassifier>().Count();
command.Visible = selectedClassifiers > 0;
command.Enabled = selectedClassifiers == 2;
}
/// <summary>
/// Name of the menu command.
/// </summary>
public string Text
{
get { return "Swap Names"; }
}
}
}
See Also
Concepts
How to: Define and Install a Modeling Extension
Extending UML Models and Diagrams
How to: Define a Gesture Handler on a Modeling Diagram
How to: Define a Custom Modeling Toolbox Item
How to: Define Validation Constraints for UML Models
How to: Edit Sequence Diagrams by Using the UML API