Async.TryCancelled<'T> Method (F#)
Creates an asynchronous computation that executes the specified computation function. If this computation is cancelled before it completes then the computation generated by running the compensation function is executed.
Namespace/Module Path: Microsoft.FSharp.Control
Assembly: FSharp.Core (in FSharp.Core.dll)
// Signature:
static member TryCancelled : Async<'T> * (OperationCanceledException -> unit) -> Async<'T>
// Usage:
Async.TryCancelled (computation, compensation)
Parameters
computation
Type: Async<'T>The input asynchronous computation.
compensation
Type: OperationCanceledException -> unitThe function to be run if the computation is cancelled.
Return Value
An asynchronous computation that runs the compensation function if the input computation is cancelled.
Example
The following code example illustrates how to use Async.TryCancelled to run a cancellable computation.
open System
open System.Windows.Forms
let form = new Form(Text = "Test Form", Width = 400, Height = 400)
let panel1 = new Panel(Dock = DockStyle.Fill)
panel1.DockPadding.All <- 10
let spacing = 5
let startAsyncButton = new Button(Text = "Start", Enabled = true)
let controlHeight = startAsyncButton.Height
let button2 = new Button(Text = "Start Invalid", Top = controlHeight + spacing)
let cancelAsyncButton = new Button(Text = "Cancel",
Top = 2 * (controlHeight + spacing),
Enabled = false)
let updown1 = new System.Windows.Forms.NumericUpDown(Top = 3 * (controlHeight + spacing),
Value = 20m, Minimum = 0m,
Maximum = 1000000m)
let label1 = new Label (Text = "", Top = 4 * (controlHeight + spacing),
Width = 300, Height = 2 * controlHeight)
let progressBar = new ProgressBar(Top = 6 * (controlHeight + spacing),
Width = 300)
panel1.Controls.AddRange [| startAsyncButton; button2; cancelAsyncButton;
updown1; label1; progressBar; |]
form.Controls.Add(panel1)
// Recursive isprime function.
let isprime number =
let rec check count =
count > number/2 || (number % count <> 0 && check (count + 1))
check 2
let isprimeBigInt number =
let rec check count =
count > number/2I || (number % count <> 0I && check (count + 1I))
check 2I
let computeNthPrime (number) =
if (number < 1) then
invalidOp <| sprintf "Invalid input for nth prime: %s." (number.ToString())
let mutable count = 0
let mutable num = 1I
let isDone = false
while (count < number) do
num <- num + 1I
if (num < bigint System.Int32.MaxValue) then
while (not (isprime (int num))) do
num <- num + 1I
else
while (not (isprimeBigInt num)) do
num <- num + 1I
count <- count + 1
num
let async1 context value =
let asyncTryWith =
async {
try
let nthPrime = ref 0I
for count in 1 .. value - 1 do
// The cancellation check is implicit and
// cooperative at for!, do!, and so on.
nthPrime := computeNthPrime(count)
// Report progress as a percentage of the total task.
let percentComplete = (int)((float)count /
(float)value * 100.0)
do! Async.SwitchToContext(context)
progressBar.Value <- percentComplete
do! Async.SwitchToThreadPool()
// Handle the case in which the operation succeeds.
do! Async.SwitchToContext(context)
label1.Text <- sprintf "%s" ((!nthPrime).ToString())
with
| e ->
// Handle the case in which an exception is thrown.
do! Async.SwitchToContext(context)
MessageBox.Show(e.Message) |> ignore
}
async {
try
do! Async.TryCancelled(asyncTryWith,
(fun oce ->
// Handle the case in which the user cancels the operation.
context.Post((fun _ ->
label1.Text <- "Canceled"), null)))
finally
context.Post((fun _ ->
updown1.Enabled <- true
startAsyncButton.Enabled <- true
cancelAsyncButton.Enabled <- false),
null)
}
startAsyncButton.Click.Add(fun args ->
cancelAsyncButton.Enabled <- true
let context = System.Threading.SynchronizationContext.Current
Async.Start(async1 context (int updown1.Value)))
button2.Click.Add(fun args ->
let context = System.Threading.SynchronizationContext.Current
Async.Start(async1 context (int (-updown1.Value))))
cancelAsyncButton.Click.Add(fun args -> Async.CancelDefaultToken())
Application.Run(form)
Platforms
Windows 8, Windows 7, Windows Server 2012, Windows Server 2008 R2
Version Information
F# Core Library Versions
Supported in: 2.0, 4.0, Portable