CD2DGeometry::Outline
Computes the outline of the geometry and writes the result to an ID2D1SimplifiedGeometrySink.
BOOL Outline(
const D2D1_MATRIX_3X2_F& worldTransform,
ID2D1SimplifiedGeometrySink* geometrySink,
FLOAT flatteningTolerance = D2D1_DEFAULT_FLATTENING_TOLERANCE
) const;
Parameters
worldTransform
The transform to apply to the geometry outline.geometrySink
The ID2D1SimplifiedGeometrySink to which the geometry transformed outline is appended.flatteningTolerance
The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.
Return Value
If the method succeeds, it returns TRUE. Otherwise, it returns FALSE.
Requirements
Header: afxrendertarget.h