smoothstep Function
Returns a smooth Hermite interpolation between 0 and 1, if _X is in the range [_Min, _Max].
inline float smoothstep(
float _Min,
float _Max,
float _X
) restrict(amp);
Parameters
_Min
Floating-point value_Max
Floating-point value_X
Floating-point value
Return Value
Returns 0 if _X is less than _Min; 1 if _X is greater than _Max; otherwise, a value between 0 and 1 if _X is in the range [_Min, _Max]
Requirements
Header: amp.h
Namespace: Concurrency::direct3d