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all_memory_fence Function

Blocks execution of all threads in a tile until all memory accesses have been completed.

inline void all_memory_fence(
   const tile_barrier & _Barrier                     
) restrict(amp);

Parameters

  • _Barrier
    A tile_barrier object.

Requirements

Header: amp.h

Namespace: Concurrency::direct3d

See Also

Reference

Concurrency::direct3d Namespace