SimpleEditorView.OnEnterState Method
Notifies the view when the application enters or exits a given state.
Namespace: Microsoft.VisualStudio.Package
Assemblies: Microsoft.VisualStudio.Package.LanguageService.9.0 (in Microsoft.VisualStudio.Package.LanguageService.9.0.dll)
Microsoft.VisualStudio.Package.LanguageService.12.0 (in Microsoft.VisualStudio.Package.LanguageService.12.0.dll)
Microsoft.VisualStudio.Package.LanguageService.10.0 (in Microsoft.VisualStudio.Package.LanguageService.10.0.dll)
Microsoft.VisualStudio.Package.LanguageService.11.0 (in Microsoft.VisualStudio.Package.LanguageService.11.0.dll)
Microsoft.VisualStudio.Package.LanguageService (in Microsoft.VisualStudio.Package.LanguageService.dll)
Syntax
'Declaration
Public Overridable Sub OnEnterState ( _
uStateID As UInteger, _
fEnter As Integer _
)
public virtual void OnEnterState(
uint uStateID,
int fEnter
)
public:
virtual void OnEnterState(
unsigned int uStateID,
int fEnter
)
abstract OnEnterState :
uStateID:uint32 *
fEnter:int -> unit
override OnEnterState :
uStateID:uint32 *
fEnter:int -> unit
public function OnEnterState(
uStateID : uint,
fEnter : int
)
Parameters
uStateID
Type: UInt32The state being entered or exited, specified by the _OLECSTATE enumeration.
fEnter
Type: Int32true if the application is entering the specified state, false if it is exiting the state.
Implements
IOleComponent.OnEnterState(UInt32, Int32)
Remarks
If one (or more) calls are made with fEnter equal to true, the view should consider the state to be in effect until one (or more) calls are made with fEnter equal to false. It is possible for this method to be called with fEnter equal to false more times than it was called with fEnter equal to true. If there is a state counter that is incremented when this method is called with fEnter equal to true and decremented when called with fEnter equal to false, the counter should not be decremented if it is already at zero.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.