CD2DGeometry::ComputeLength
Calculates the length of the geometry as though each segment were unrolled into a line.
BOOL ComputeLength(
const D2D1_MATRIX_3X2_F& worldTransform,
FLOAT& length,
FLOAT flatteningTolerance = D2D1_DEFAULT_FLATTENING_TOLERANCE
) const;
Parameters
worldTransform
The transform to apply to the geometry before calculating its length.length
When this method returns, contains a pointer to the length of the geometry. For closed geometries, the length includes an implicit closing segment. You must allocate storage for this parameter.flatteningTolerance
The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.
Return Value
If the method succeeds, it returns TRUE. Otherwise, it returns FALSE.
Requirements
Header: afxrendertarget.h