CRenderTarget::DrawText
Draws the specified text using the format information provided by an IDWriteTextFormat object.
void DrawText(
const CString& strText,
const CD2DRectF& rect,
CD2DBrush* pForegroundBrush,
CD2DTextFormat* textFormat = NULL,
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
);
Parameters
strText
A pointer to an array of Unicode characters to draw.rect
The size and position of the area in which the text is drawn.pForegroundBrush
The brush used to paint the text.textFormat
An object that describes formatting details of the text to draw, such as the font, the font size, and flow direction.options
A value that indicates whether the text should be snapped to pixel boundaries and whether the text should be clipped to the layout rectangle. The default value is D2D1_DRAW_TEXT_OPTIONS_NONE, which indicates that text should be snapped to pixel boundaries and it should not be clipped to the layout rectangle.measuringMode
A value that indicates how glyph metrics are used to measure text when it is formatted. The default value is DWRITE_MEASURING_MODE_NATURAL.
Requirements
Header: afxrendertarget.h