BoundsRules Constrain Shape Location and Size
Note
This article applies to Visual Studio 2015. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
A Bounds Rule is a class that defines limits on the size and location of a shape. It provides a method that is called repeatedly while a user is dragging a shape or the corners or sides of a shape.
The following example constrains a rectangular shape to be a bar of fixed size, either horizontal or vertical. When the user drags the corners or sides, the outline flips between the two permitted configurations of height and width.
The bounds rule is a class derived from BoundsRules. An instance of the rule is created in the shape:
using Microsoft.VisualStudio.Modeling.Diagrams; ...
public partial class BarShape
{
/// <summary>
/// Rule invoked when the user is resizing a shape.
/// </summary>
public override BoundsRules BoundsRules
{ get { return new BarBoundsRule(); } }
}
/// <summary>
/// Rule invoked when the user is changing a shape's outline.
/// Provides real-time mouse rubber-band feedback, so must work fast.
/// </summary>
public class BarBoundsRule: BoundsRules
{
public override RectangleD GetCompliantBounds
(ShapeElement shape, RectangleD proposedBounds)
{
double thickness = 0.1;
if (proposedBounds.Height > proposedBounds.Width)
{
// There is a minimum width for a shape; the width
// will actually be set to the lesser of
// thickness and that minimum.
return new RectangleD(proposedBounds.Location,
new SizeD(thickness, proposedBounds.Height));
}
else
{
// There is a minimum height for a shape; the
// height will actually be set to the lesser of
// thickness and that minimum.
return new RectangleD(proposedBounds.Location,
new SizeD(proposedBounds.Width, thickness));
} } }
Notice that both the location and size can be constrained if you want.