Quaternion.ToAxisAngle(Quaternion,Vector3,Single) Method (Microsoft.DirectX)
Computes a quaternion's axis and angle of rotation.
Definition
Visual Basic Public Shared Sub ToAxisAngle( _
ByVal q As Quaternion, _
ByRef axis As Vector3, _
ByRef angle As Single _
)C# public static void ToAxisAngle(
Quaternion q,
ref Vector3 axis,
ref float angle
);C++ public:
static void ToAxisAngle(
Quaternion q,
Vector3% axis,
float% angle
);JScript public static function ToAxisAngle(
q : Quaternion,
axis : Vector3,
angle : float
);
Parameters
q Microsoft.DirectX.Quaternion
Source Quaternion structure. See Remarks.axis Microsoft.DirectX.Vector3
A Vector3 structure that identifies the quaternion's axis of rotation.angle System.Single
A Single value that identifies the quaternion's angle of rotation, in radians.
Remarks
This method requires unit quaternions.