IWMSActiveStreams Object (C#)
The IWMSActiveStreams object contains a collection of IWMSActiveStream objects that provide information about specific audio and video streams in the active media element. The IWMSActiveMediaIWMSActiveMedia Object (C#) provides information about the active element.
The IWMSActiveStreams object exposes the following properties.
Property |
Description |
---|---|
Count |
Retrieves the number of IWMSActiveStream objects in the IWMSActiveStreams collection. |
length |
Retrieves the number of IWMSActiveStream objects in the IWMSActiveStreams collection. This method is provided for Microsoft JScript compatibility. |
In C#, there are two ways to access objects in a collection:
Access individual objects directly by using a string (where applicable)
Iterate through the objects by using an index
You must use array notation when retrieving objects from a collection, except when using the get_Item method.
Example
The following example illustrates how to retrieve an IWMSActiveStreams object.
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Declare variables.
WMSServer Server;
IWMSActiveMedia ActiveMedia;
IWMSActiveStreams ActiveStreams;
IWMSPlayers Players;
IWMSPlayer Player;
IWMSPlaylist Playlist;
try {
// Create a new WMSServer object.
Server = new WMSServerClass();
// Retrieve an IWMSPlayers object.
Players = Server.Players;
// If players are connected, retrieve the first IWMSPlayer object
// in the IWMSPlayers collection.
if (Server.Players.Count > 0)
{
Player = Server.Players[0];
// Retrieve the IWMSPlaylist object for the player.
// NOTE: A valid playlist file is not always returned.
// This may be the case, for example, if the user requested
// a specific content file or if a broadcast publishing point
// is being used.
Playlist = Player.RequestedPlaylist;
if (Playlist != null)
{
// Retrieve the IWMSActiveMedia object.
ActiveMedia = Playlist.CurrentMediaInformation;
// Retrieve the IWMSActiveStreams object.
ActiveStreams = ActiveMedia.Streams;
}
}
}
catch (COMException comExc) {
// TODO: Handle COM exceptions.
}
catch (Exception e) {
// TODO: Handle exceptions.
}