DirectSoundCreate8
[The feature associated with this page, DirectSound, is a legacy feature. It has been superseded by WASAPI and Audio Graphs. Media Casting have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
The DirectSoundCreate8 function creates and initializes an object that supports the IDirectSound8 interface.
Syntax
HRESULT DirectSoundCreate8(
LPCGUID lpcGuidDevice,
LPDIRECTSOUND8 * ppDS8,
LPUNKNOWN pUnkOuter
)
Parameters
lpcGuidDevice
Address of the GUID that identifies the sound device. The value of this parameter must be one of the GUIDs returned by DirectSoundEnumerate, or NULL for the default device, or one of the following values.Value Description DSDEVID_DefaultPlayback System-wide default audio playback device. Equivalent to NULL. DSDEVID_DefaultVoicePlayback Default voice playback device. ppDS8
Address of a variable to receive an IDirectSound8 interface pointer.pUnkOuter
Address of the controlling object's IUnknown interface for COM aggregation. Must be NULL, because aggregation is not supported.
Return Value
If the function succeeds, it returns DS_OK. If it fails, the return value may be one of the following.
Return Code |
---|
DSERR_ALLOCATED |
DSERR_INVALIDPARAM |
DSERR_NOAGGREGATION |
DSERR_NODRIVER |
DSERR_OUTOFMEMORY |
Remarks
The application must call the IDirectSound8::SetCooperativeLevel method immediately after creating a device object.
Requirements
Header: Declared in DSound.h.
Library: Use Dsound.lib.
See Also
IDirectSound8::GetCaps
IDirectSound8::SetCooperativeLevel
Creating the Device Object