IDirectSoundBuffer8::Initialize Method
[The feature associated with this page, DirectSound, is a legacy feature. It has been superseded by WASAPI and Audio Graphs. Media Casting have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
The Initialize method initializes a sound buffer object if it has not yet been initialized.
Syntax
HRESULT Initialize(
LPDIRECTSOUND pDirectSound,
LPCDSBUFFERDESC pcDSBufferDesc
)
Parameters
- pDirectSound
Address of the device object associated with this buffer. - pcDSBufferDesc
Address of a DSBUFFERDESC structure that contains the values used to initialize this sound buffer.
Return Value
If the method succeeds, the return value is DS_OK. If the method fails, the return value may be one of the following error values.
Return code |
DSERR_INVALIDPARAM |
DSERR_ALREADYINITIALIZED |
Remarks
Because the CreateSoundBuffer method calls Initialize internally, applications do not need to call this method.
Requirements
Header: Declared in DSound.h.
Library: Use Dsound3d.dll.