IDirectSoundFXI3DL2Reverb8::SetPreset Method
[The feature associated with this page, DirectSound, is a legacy feature. It has been superseded by WASAPI and Audio Graphs. Media Casting have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
The SetPreset method sets standard reverberation parameters of a buffer.
Syntax
HRESULT SetPreset(
DWORD dwPreset
)
Parameters
- dwPreset
Value that specifies a preset. The following constants are defined. See Dsound.h for the default parameters associated with each preset.Value DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST DSFX_I3DL2_ENVIRONMENT_PRESET_CITY DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE
Return Value
If the method succeeds, the return value is DS_OK. If the method fails, the return value may be DSERR_INVALIDPARAM.
Requirements
Header: Declared in DSound.h.
Library: Use Dsdmo.dll.