UI_ANIMATION_KEYFRAME_STORYBOARD_START structure
Represents the implicit keyframe at the start of every storyboard.
Remarks
A keyframe represents a moment in time within a storyboard, and can be used to specify the start and end times of transitions. UI_ANIMATION_KEYFRAME_STORYBOARD_START can be used to add a new keyframe at an offset from the start of the storyboard,or to specify the start of a transition or loop.
This structure is defined as follows in UIAnimation.h.
#define UI_ANIMATION_KEYFRAME_STORYBOARD_START ( ( UI_ANIMATION_KEYFRAME )-1 )
This structure is defined as follows in UIAnimation.idl.
const UI_ANIMATION_KEYFRAME UI_ANIMATION_KEYFRAME_STORYBOARD_START = (UI_ANIMATION_KEYFRAME)(-1);
Requirements
Minimum supported client |
Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps only] |
Minimum supported server |
None supported |
Header |
UIAnimation.h |
IDL |
UIAnimation.idl |
See also
IUIAnimationStoryboard::AddKeyframeAtOffset
IUIAnimationStoryboard::AddTransitionAtKeyframe