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CPixel::ComputeMipMapSize method

The CPixel::ComputeMipMapSize method determines the amount of memory required to allocate a mipmap texture.

Syntax

static UINT  ComputeMipMapSize(
   UINT      cpWidth,
   UINT      cpHeight,
   UINT      cLevels,
   D3DFORMAT Format
);

Parameters

cpWidth Specifies the width in pixels of the mipmap texture.

cpHeight Specifies the height in pixels of the mipmap texture.

cLevels Specifies the number of levels of the mipmap texture.

Format Uses a value from the D3DFORMAT enumeration to specify the surface format.

Return value

Returns the size, in bytes, of the mipmap texture.

Remarks

For more information about D3DFORMAT, see the Microsoft DirectX SDK documentation.

Requirements

Target platform

Desktop

Header

Pixel.hpp (include Pixel.hpp)