CPixel::ComputeMipVolumeSize method
The CPixel::ComputeMipVolumeSize method determines the amount of memory required to allocate a mipmap texture volume.
Syntax
static UINT ComputeMipVolumeSize(
UINT cpWidth,
UINT cpHeight,
UINT cpDepth,
UINT cLevels,
D3DFORMAT Format
);
Parameters
cpWidth Specifies the width in pixels of the mipmap volume.
cpHeight Specifies the height in pixels of the mipmap volume.
cpDepth Specifies the depth in pixels of the mipmap volume.
cLevels Specifies the number of levels of the mipmap volume texture.
Format Uses a value from the D3DFORMAT enumeration to specify the surface format.
Return value
Returns the size, in bytes, of the mipmap volume.
Remarks
For more information about D3DFORMAT, see the Microsoft DirectX SDK documentation.
Requirements
Target platform |
Desktop |
Header |
Pixel.hpp (include Pixel.hpp) |