D3DM_VERTEXBUFFER (Windows Embedded CE 6.0)
1/6/2010
This structure contains the contents of the D3DMOP_VERTEXBUFFER command token (see D3DM_OPERATION), which informs the driver that it should change the current vertex buffer.
Syntax
typedef struct _D3DM_VERTEXBUFFER {
DWORD StreamIndex;
ULONG BufferId;
DWORD Stride;
} D3DM_VERTEXBUFFER, * LPD3DM_VERTEXBUFFER;
Members
- StreamIndex
A DWORD value that identifies the vertex data stream for the new vertex buffer.
- BufferId
A ULONG value that contains the address of the new vertex buffer.
- Stride
A DWORD value that identifies the size, in bytes, of the vertices in the new vertex buffer.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Structures
D3DM_OPERATION