Texture Maps (Windows Embedded CE 6.0)
1/6/2010
In Microsoft® Direct3D® Mobile, texture maps are collections of surfaces that make up a mipmap. Single-level textures are handled as if they were a special case of mipmap.
When the middleware needs to create a texture map level, which is a single level of a mipmap, it sends the driver the usual call to D3DM_CreateSurface, but with the D3DM_CREATESURFACE_DATA->SurfaceType member set to D3DMRTYPE_TEXTURE. The description of the texture map level that needs to be created is contained within the D3DMTEXTURE_DESC structure, which the pTextureDesc parameter points to. In all other aspects, texture map level creation is the same as surface creation.
See Also
Concepts
Surface Creation by Direct3D Mobile Drivers
Resources in Direct3D Mobile Drivers