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D3DM_RENDERTARGET (Windows Embedded CE 6.0)

1/6/2010

This structure contains the contents of the D3DMOP_RENDERTARGET command token (see D3DM_OPERATION), which informs the driver that it must switch its current render target or depth and stencil buffer.

Syntax

typedef struct _D3DM_RENDERTARGET {
  ULONG RenderTarget;
  ULONG ZBuffer;
} D3DM_RENDERTARGET, * LPD3DM_RENDERTARGET;

Members

  • RenderTarget
    A ULONG value containing the address of the new render target.
  • ZBuffer
    A ULONG value containing the address of the new depth and stencil buffer.

Requirements

Header d3dmddk.h
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Structures
D3DM_OPERATION