D3DM_RENDERTARGET (Windows Embedded CE 6.0)
1/6/2010
This structure contains the contents of the D3DMOP_RENDERTARGET command token (see D3DM_OPERATION), which informs the driver that it must switch its current render target or depth and stencil buffer.
Syntax
typedef struct _D3DM_RENDERTARGET {
ULONG RenderTarget;
ULONG ZBuffer;
} D3DM_RENDERTARGET, * LPD3DM_RENDERTARGET;
Members
- RenderTarget
A ULONG value containing the address of the new render target.
- ZBuffer
A ULONG value containing the address of the new depth and stencil buffer.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |