D3DM_TRANSFORM (Windows Embedded CE 6.0)
1/6/2010
This structure contains the contents of the D3DMOP_TRANSFORM command token (see D3DM_OPERATION), which informs the driver that it should change one of the transformation matrices.
Syntax
typedef struct _D3DM_TRANSFORM {
D3DMTRANSFORMSTATETYPE TransformType;
D3DMMATRIX Matrix;
D3DMFORMAT Format;
} D3DM_TRANSFORM, * LPD3DM_TRANSFORM;
Members
- TransformType
An element of the D3DMTRANSFORMSTATETYPE enumeration that identifies the transformation matrix to change.
- Matrix
A D3DMMATRIX structure containing the new values for the specified transformation matrix.
- Format
A D3DMFORMAT value that specifies the numerical format of the numbers in the transformation matrix.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Structures
D3DM_OPERATION