D3DM_LockSurface (Windows Embedded CE 6.0)
1/6/2010
This function is used by the Direct3D Mobile middleware to lock surfaces.
Syntax
typedef DWORD (*D3DM_LOCKSURFACE_PTR)(D3DM_LOCKSURFACE_DATA *);
Parameters
- D3DM_LOCKSURFACE_DATA
[in, out] A pointer to a D3DM_LOCKSURFACE_DATA structure describing the properties of the lock requested by the middleware.
Return Value
Implement this function so that it returns D3DM_DRIVER_HANDLED when it succeeds and D3DM_DRIVER_NOTHANDLED when it fails.
Remarks
The driver must ensure that a surface's contents remain coherent while a surface is locked. This may require the rendering pipeline to be flushed or stalled if the surface is, for example, a back buffer or depth buffer.
The Direct3D Mobile middleware removes locks on surfaces by calling D3DM_UnlockSurface.
Requirements
Header | d3dmddk.h |
Library | Developer Implemented |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Functions
D3DM_LOCKSURFACE_DATA
D3DM_UnlockSurface