D3DM_RESOURCEMANAGER_ACTION (Windows Embedded CE 6.0)
1/6/2010
This enumeration is used in D3DM_RESOURCEMANAGER_DATA structures to identify instructions for the driver's resource manager.
Syntax
typedef enum _D3DM_RESOURCEMANAGER_ACTION {
D3DM_RESACTION_DISCARD_BYTES = 0,
D3DM_RESACTION_SET_PRIORITY = 1,
D3DM_RESACTION_PRELOAD = 2,
D3DM_RESACTION_FORCE_ULONG = 0xFFFFFFFF, // force 32-bit size enum
} D3DM_RESOURCEMANAGER_ACTION;
Elements
- D3DM_RESACTION_DISCARD_BYTES
This value indicates that the resource manages should flush D3DM_RESOURCEMANAGER_DATA.nDiscardBytes bytes from the managed memory pool.
- D3DM_RESACTION_SET_PRIORITY
This value indicates that the resource manager should set a new priority value for the surface identified in D3DM_RESOURCEMANAGER_DATA.nSurfaceID.
- D3DM_RESACTION_PRELOAD
This value indicates that the resource manager should preload the surface identified in D3DM_RESOURCEMANAGER_DATA.nSurfaceID.
- D3DM_RESACTION_FORCE_ULONG
This value is used to force the compiler to interpret the enumeration as a ULONG value. It is not used directly in Direct3D Mobile programming.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Enumerations
D3DM_RESOURCEMANAGER_DATA