D3DM_SETPALETTE_WITHENTRIES (Windows Embedded CE 6.0)
1/6/2010
This structure contains the contents of a D3DMOP_SETPALETTE command token (see D3DM_OPERATION), which is used to define a palette.
Syntax
typedef struct _D3DM_SETPALETTE_WITHENTRIES {
DWORD Index;
D3DM_SETPALETTE_DATATYPE DataType;
PALETTEENTRY Entries[256];
} D3DM_SETPALETTE_WITHENTRIES, *LPD3DM_SETPALETTE_WITHENTRIES;
Members
- Index
A DWORD value that identifies a specific palette.
- DataType
An element of the D3DM_SETPALETTE_DATATYPE enumeration identifying the action that the driver should take with the palette specified by Index. This member can only be set to D3DM_SETPALETTE_SETENTRIES.
- Entries
An array of PALETTEENTRY values defining the colors of the palette specified by Index.
Requirements
Header | d3dmddk.h |
Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Structures
D3DM_SETPALETTE
D3DM_OPERATION
D3DM_SETPALETTE_DATATYPE