GPEMode (Windows Embedded CE 6.0)
1/6/2010
This structure contains information on the width, height, bits per pixel (bpp), frequency, and format.
Syntax
struct GPEMode {
int modeId;
int width;
int height;
int Bpp;
int frequency;
EGPEFormat format;
};
Members
- modeId
Number determined by the developer. Each video mode, resolution, bit-depth, and vertical retrace frequency, has a number determined by the driver developer.
- width
Width of primary surface, or screen, in pixels. For example, 640.
- height
Height of primary surface, or screen, in pixels. For example, 480.
- Bpp
Bpp, number of bits that represent each pixel on a screen. For example 16 bpp is 2 to 16th power, which is 65,536 possible unique colors per pixel.
- frequency
Monitor frequency, the vertical retrace frequency. Which is the number of whole screen scans of the cathode ray tube gun per second.
- format
RGB representation. Specifies how the bits in a pixel represent RGB, such as how many bits are used for red, green, or blue, or a palletized value where the pixel value is an offset into a palette.
Requirements
Header | gpe.h |
Windows Embedded CE | Windows CE 1.0 and later |