IRunnableObject::IsRunning (Windows Embedded CE 6.0)
1/6/2010
This method determines whether an object is currently in the running state.
Syntax
BOOL IsRunning();
Parameters
None.
Return Value
- TRUE
The object is in the running state.
- FALSE
The object is not in the running state.
Remarks
A container application could call IRunnableObject::IsRunning when it needs to know if the server is immediately available.
For example, a container's implementation of the IOleItemContainer::GetObject method would return an error if the server is not running and the bindspeed parameter specifies BINDSPEED_IMMEDIATE.
An object handler could call IRunnableObject::IsRunning when it wants to avoid conflicts with a running server or when the running server might have more up-to-date information.
For example, a handler's implementation of IOleObject::GetExtent would delegate to the object server if it is running, because the server's information might be more current than that in the handler's cache.
OleIsRunning is a helper function that conveniently repackages the functionality offered by IRunnableObject::IsRunning.
With the release of OLE 2.01, the implementation of OleIsRunning was changed so that it calls QueryInterface, asks for IRunnableObject, and then calls IRunnableObject::IsRunning. In other words, you can use the interface and the helper function interchangeably.
To determine whether the platform supports this interface, see Determining Supported COM APIs.
Requirements
Header | objidl.h, objidl.idl |
Library | ole32.lib, uuid.lib |
Windows Embedded CE | Windows CE 3.0 and later |