INVOKEKIND (Windows Embedded CE 6.0)
1/6/2010
This enumeration is used to specify the way in which a function is to be invoked by IDispatch::Invoke.
Syntax
typedef enum tagINVOKEKIND {
INVOKE_FUNC = DISPATCH_METHOD,
INVOKE_PROPERTYGET = DISPATCH_PROPERTYGET,
INVOKE_PROPERTYPUT = DISPATCH_PROPERTYPUT,
INVOKE_PROPERTYPUTREF = DISPATCH_PROPERTYPUTREF
} INVOKEKIND;
Elements
- INVOKE_FUNC
Indicates that the member is called using standard function invocation syntax.
- INVOKE_PROPERTYGET
Indicates that the function is invoked using standard property-access syntax.
- INVOKE_PROPERTYPUT
Indicates that the function is invoked using property value assignment syntax. Syntactically, a typical programming language might represent changing a property in the same way as assignment, for example, object.property : = value
- INVOKE_PROPERTYPUTREF
Indicates that the function is invoked using property reference assignment syntax.
Remarks
In C, value assignment is written as *pobj1 = *pobj2, while reference assignment is written as pobj1 = pobj2. Other languages have other syntactic conventions. A property or data member can support only a value assignment, a reference assignment, or both. The INVOKEKIND enumeration constants are the same constants that are passed to IDispatch::Invoke to specify the way in which a function is invoked.
Requirements
Header | oaidl.h |
Windows Embedded CE | Windows CE 2.0 and later |