Materials (Windows Embedded CE 6.0)
1/6/2010
Materials describe how polygons reflect light or appear to emit light in a 3-D scene. Essentially, a material is a set of properties that tell Microsoft® Direct3D® Mobile the following things about the polygons it is rendering:
- How they reflect ambient and diffuse light
- What their specular highlights look like
- Whether the polygons appear to emit light
Direct3D Mobile applications written in C++ use the D3DMMATERIAL structure to describe material properties. For more information, see Material Properties.
Note
If your application does not specify material properties for rendering, the system uses a default material. The default material reflects all diffuse light — white, for example — with no ambient or specular reflection.
The following topics provide additional information on materials.