D3DMXVec3Add (Windows Embedded CE 6.0)
1/6/2010
This inline function adds two 3-D vectors together in floating point format.
Syntax
D3DMXVECTOR3* D3DMXVec3Add(
D3DMXVECTOR3* pOut,
CONST D3DMXVECTOR3* pV1,
CONST D3DMXVECTOR3* pV2
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR3 structure that is the result of the operation.
- pV1
[in] Pointer to a source D3DMXVECTOR3 structure.
- pV2
[in] Pointer to a source D3DMXVECTOR3 structure.
Return Value
Pointer to a D3DMXVECTOR3 structure that is the sum of the two 3-D vectors.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Add function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | Implemented in d3dmxmath.inl |
Windows Embedded CE | Windows Embedded CE 6.0 and later |