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IDirect3DMobileSurface::LockRect (Windows Embedded CE 6.0)

1/6/2010

Locks a rectangle on a surface.

Syntax

HRESULT LockRect(
  D3DMLOCKED_RECT* pLockedRect,
  CONST RECT* pRect,
  DWORD Flags
);

Parameters

  • pLockedRect
    [out] Pointer to a D3DMLOCKED_RECT structure that describes the locked region.
  • pRect
    [in] Pointer to a rectangle to lock. Specified by a pointer to a RECT structure. Specifying NULL for this parameter expands the dirty region to cover the entire surface.
  • Flags
    [in] One of the D3DMLOCK Values to describe the type of lock to perform. The only allowable value for this parameter is D3DMLOCK_READONLY.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DMobileSurface::LockRect is called without D3DMLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY (see D3DMLOCK Values). For more information, see IDirect3DMobileDevice::UpdateTexture.

A multisample backbuffer cannot be locked.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later

See Also

Reference

IDirect3DMobileSurface
D3DMLOCKED_RECT
D3DMLOCK Values
IDirect3DMobileDevice::UpdateTexture

Other Resources

RECT