D3DMXVec4ScaleFxd (Windows Embedded CE 6.0)
1/6/2010
This inline function multiplies a fixed point vector by a scalar floating point value.
Syntax
D3DMXVECTOR4FXD* D3DMXVec4ScaleFxd(
D3DMXVECTOR4FXD* pOut,
CONST D3DMXVECTOR4FXD* pV,
FIXED s
);
Parameters
- pOut
[in, out] Pointer to the D3DMXVECTOR4FXD structure that is the result of the operation.
- pV
[in] Pointer to the source D3DMXVECTOR4FXD structure.
- s
[in] Scaling value.
Return Value
This function returns a pointer to the D3DMXVECTOR4FXD structure that is the scaled vector.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXVec4ScaleFxd function can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | Implemented in d3dmxmath.inl |
Windows Embedded CE | Windows Embedded CE 6.0 and later |